A Soul Trapping Guide by Eon (13/3/17)

By: Eon
View other Articles by Eon
Posted: 1 year ago, edited 8 months ago
1. An Introduction
I'll be using tiers to separate the cards, with the following nuance to said tiers:

Tier 0: It would be criminal to ever consider soul trapping this card.

Tier 1: Absolutely solid card, a definite keep.

Tier 2: Not bad cards, they measure up to the tier ones and zeroes in power level, but just currently don't have a place in a deck or see limited play. Soul trap at your own risk.

Tier 3: Possibly playable in some alternate reality, however, you can soul trap them fairly confidently. Fringe playable.

Tier 4: What is this card even doing in your collection?

Note that this soul trapping guide is meant to aid a competitive player's collection building, and has no bearing if you want to make meme decks or experiment with archetypes that are still unexplored. I might add my justification for specific cards' tiers at some point, but its time-consuming and would delay the list's publishing too much for my liking.

Note that I'm lean on the harsher side of evaluating cards, as I feel that getting rid of bad cards (even the ones that maybe, someday will see play) would be the most beneficial to a new player who wants to build an established deck sooner rather than later.

As always, Ctrl + F is your best friend!
2. Strength
Tier 0:

Earthbone Spinner

Blood Dragon

Tier 1:

Mage Slayer
Markarth Bannerman
Belligerent Giant
Lumbering Ogrim
Withered Hand Cultist

Relentess Raider
Reive, Blademaster

Tier 2:

Fearless Northlander

Vigilant Giant

Tier 3:

Child of Hircine
Alik'r Survivalist
Whirling Duelist
Grahtwood Ambusher
Wrothgar Forge
Gladiator Arena
Stampede Sentinel
Burn & Pillage

Dremora Markynaz
Wood Orc Headhunter

Tier 4:

Blighted Alit
Dread Clannfear
3. Intelligence
Tier 0:

Daggerfall Mage
Supreme Atromancer

Tier 1:

Ice Storm

Tier 2

Breton Conjurer
Shimmerene Peddler
Master of Arms

Mentor's Ring

Tier 3:

Keeper of Whispers
Heirloom Greatsword
Winter's Grasp
Mages Guild Retreat
Balmora Spymaster
Dark Rift
Desperate Conjuring

Divayth Fyr
Indoril Archmage

Tier 4:

Moment of Clarity
Wisdom of Ancients
Dragonstar Rider
Studium Headmaster
Summerset Orrery
Ice Wraith
Brilliant Experiment
Battlereeve of Dust

Staff of Sparks
Nahkriin, Dragon Priest
4. Willpower
Tier 0:

Tier 1:


Dawn's Wrath
Miraak, Dragonborn

Tier 2

Cloudrest Illusionist
Loyal Housecarl
Ravenous Hunger
Pillaging Tribune
Divine Fervor

Haafingar Marauder

Tier 3:

Immolating Blast
Helgen Squad Leader
Artaeum Savant
Dawnstar Healer
Spiteful Dremora
Pit Lion
Dagi-raht Mystic

Descendant of Alkosh

Tier 4:

Tower Alchemist
Alpha Wolf
Hero of Anvil
Imperial Might
Elsweyr Lookout

Auroran Sentry
Renowned Legate
5. Agility
Tier 0:


Tier 1:

Mournhold Traitor
House Kinsman
Moonlight Werebat

Ungolim the Listener

Tier 2

Murkwater Shaman
Giant Snake
Pahmar-raht Renegade
Smuggler's Haul
Snowy Sabre Cat

Quin' rawl Burglar
Thieves' Den
Tazkad the Packmaster

Tier 3:

Leafwater Blessing
Murkwater Skirmisher
Torval Crook
Elder Centaur
Green-touched Spriggan
Wild Beastcaller
Spider Lair

Necrom Mastermind

Tier 4:

Hidden Trail
Arenthia Swindler
Tenmar Swiftclaw
Camoran Scout Leader

Spider Daedra
Nest of Vipers
6. Endurance
Tier 0:

Preserver of the Root
Shadowfen Priest


Tier 1:

Night's Shadow
Hist Grove

Lucien Lachance
Blood Magic Lord
Bone Colossus

Tier 2

Illac Sorcerer
Disciple of Namira

Tier 3:

Flesh Atronach

Doomcrag Vampire
Black Marsh Warden

Tier 4:

Siege Catapult
Wrothgar Kingpin
Blackrose Herbalist
Hackwing Feather
Angry Grahl
Grim Champion
Imprisoned Deathlord
Stampeding Mammoth
Night Predator
Necromancer's Amulet

Night Talon Lord
Iron Atronach
7. Dual Attribute
Tier 0:

Rift Thane
Thorn Histmage

High King Emeric

Tier 1:

Edict of Azura
Master of Thieves
Sentinel Battlemace

Allena Benoch
Queen Barenziah
General Tulius
Red Bramman

Tier 2

Sadras Agent
Militant Chieftain

Gortwog gro-Nagorm

Tier 3:

Shornhelm Champion
Falinesti Reaver
Skywatch Vindicator


Tier 4:
8. Neutral
Tier 0:


Tier 1:

Tier 2

Stronghold Eradicator
Mechanical Ally

Mundus Stone

Tier 3:

Orb of Vaermania

Tier 4:

Stronghold Incubator
Dwarven Armanents
Halls of the Dwemer
Dwarven Centurion

Tier ?:

Heroic Rebirth
9. Changelog

Gladiator Arena from tier 1 to 3
Added Stampede Sentinel to tier 3
Burn & Pillage from tier 2 to 3
Reive, Blademaster from tier 4 to 1

Dark Rift from tier 1 to 3
Desperate Conjuring from tier 2 to 4

Descendant of Alkosh from tier 2 to 3
Dagi-raht Mystic from tier 4 to 3

Ungolim the Listener from tier 0 to 1

Heroic Rebirth added, but of still indeterminable power. Initial guess would be between tier 2 and 3.


Burn & Pillage from tier 0 to 2
Withered Hand Cultist from tier 0 to 1
Gladiators' Arena from tier 2 to 1
Wrothgar Forge from tier 2 to 3
Grahtwood Ambusher from tier 4 to 3
Whirling Duelist from tier 2 to 3
Wood Orc Headhunter from tier 4 to 3

Ice Storm from tier 0 to 1
Shimmerene Peddler from tier 1 to 2
Dark Rift from tier 2 to 1
Balmora Spymaster from tier 2 to 3
Nakriin, Dragon Priest from tier 3 to 4

Mantikora from tier 0 to 1
Dawnbreaker from tier 0 to 1
Pillaging Tribune from tier 1 to 2
Descendant of Alkosh from tier 1 to 2
Pit Lion from tier 2 to 3
Divine Fervor from tier 3 to 2

Tazkad the Packmaster from tier 0 to 2
Moonlight Werebat from tier 2 to 1
Snowy Sabre Cat from tier 3 to 2

Bone Colossus from tier 0 to tier 1
Black Marsh Warden from tier 2 to tier 3
Doomcrag Vampire's name spelled correctly

Sentinel Battlemace from tier 2 to 1
Red Bramman from tier 0 to 1
High King Emeric promoted to Higher King Emeric
Skywatch Vindicator from tier 2 to 3
Militant Chieftain from tier 4 to 2

Added November and December monthly cards, Battlereeve of Dust and Elsweyr Lookout, both in tier 4.

Master of Arms from tier 3 to 2
Mentor's Ring from tier 3 to 2


Lumbering Ogrim from Tier 2 to 1

Nakhkriin, Dragon Priest from Tier 1 to 3
Brilliant Experiment from Tier 1 to 4

Divine Fervor from Tier 1 to 3

Moonlight Werebat from Tier 0 to 2
House Kinsman from Tier 0 to 1


Fearless Northlander from Tier 1 to 2
Alik'r Survivalist from Tier 2 to 3
Whirling Duelist from Tier 3 to 2

Desperate Conjuring from Tier 1 to 2
Ice Wraith from Tier 3 to 4

Dawnbreaker from Tier 1 to 0
Renowned Legate from Tier 3 to 4
Ravenous Hunger from Tier 3 to 2
Immolating Blast from Tier 4 to 3

Smuggler's Haul from Tier 3 to 2

Iron Atronach from Tier 3 to 4

Rift Thane from Tier 1 to 0
Falinesti Reaver from Tier 2 to 3
Tyr from Tier 2 to 3

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Unless I missed something in your description, you're missing Allena Benoch in Dual Colors and Vicious Dreugh in Neutral.
Pit lion has it's niche in spellsword decks, and definitely not something you should be "fairly confident" dusting, at least in my opinion. If you never plan to play spellsword, then obviously go for it, but I don't think it's placement is logical.
1 Reply
Eon 1 year ago
Its not a very popular and risky choice in both midrange and token Spellswords, but it does see enough play to warrant a Tier 2 spot I suppose.
Flaeor 1 year ago
Great guide! What about Afflicted Alit?
This article is tier 4.

Lol, jk.
I really like these kind of lists, thanks for the input, but of course they are always a bit controversial. So here are my personal opinions:

- imo these cards are more useful than the list above suggests (so they are not top tier but deserve a better tier imo): Vigilant Giant, Plunder, Wood Orc Headhunter (in orc decks ofc), Indoril Archmage, Necrom Mastermind (in the appropriate deck), Wrothgar Kingpin (in orc decks ofc), Shornhelm Champion, Militant Chieftain (in orc decks ofc)
- imo these cards are a bit less useful than the list above suggests: Fearless Northlander, Gladiator's Arena, Wrothgar Forge (extremely slow)

I want to point out again that it is a matter of preference. Thanks again for the article!
1 Reply
Eon 1 year ago
Vigiliant Giant is already Tier 2, which is as powerful as tier 1 and 0, but just not played much, if he sees more play he's def a tier one card.

I haven't seen Plunder be played at all, and while it looks like it might have potential, I can't recommend a keep right now.

The Orc cards would all be good if Orcs were good, unfortunately that is far, far from the case at the moment, and it doesn't look like its going to get better anytime soon.

Shornhelm Champion is a great value card, its just simply too slow atm though, it's very possible he'll see a move up once the meta shifts.

Fearless Northlander is just a great value minion, it frequently competes with Withered Hand Cultist in red lists, but the lists that want spells will take this everyday instead. 5 Health is also extremely relevant against Intelligence burn, which is abound right now.

Gladiator's Arena is an excellent hate card against control mage, and its good reach against slower decks in general too, as in those matchups it burns your opponent and draws you cards by popping your own runes.

Wrothgar Forge was moved up at slw's request. He insisted that Wrothgar Forge does see play in a top legend archer list, so it's currently at tier 2.
Thank you for your detailed and reasonable reply, I get your points...
Eon wrote:
Its not a very popular and risky choice in both midrange and token Spellswords, but it does see enough play to warrant a Tier 2 spot I suppose.

I wouldn't call it not very popular, when just casually clicking through the first half of the first page of decks, 8 of them use at least 1. Not trying to start an argument or anything of that nature, just my two cents. In the majority of games that you maintain relative control over, there's rarely a time that you won't be able to pull the card, and there are many cases that allow it to easily be brought out even if previous conditions were unfavorable.

1, 2, 3, 4, 5, 6, 7, 8
Lee Weldon 1 year ago
I would lean on the more conservative side of this, I can think of a lot of uses even for some of your tier 4 list.
Juneauz 10 months ago
I don't see Piercing Javelin in the Willpower cards? That's probabily a Tier 0.
1 Reply
Eon 10 months ago
This list covers only Epics and Legendaries, Javelin is a Common.
Ok some personal thoughts, happy to discuss more :)

Plunder to 2, it has good value in item based decks.. ..no way in same league as volundung which should also be a lower tier, it might be legendary, but is rarely seen or used (maybe add a note or point on this?)
Wood Orc Headhunter can be bumped up cause it a good value card and great synergy with orc decks

Moment of Clarity, Wisdom of Ancients can probably be bumped up one, they are good in action based decks
Shimmering Peddler, dont value this much at all as an assassin player.. ..even in action decks. Would suggest this is 3
Mentor's Ring is a *bit* of a niche legendary, but not so much so should trap it, would say at least get two if into blue decks.. ..three is probably too much

Willpower is not one of my preferred classes, so wont say much here.. ..but looks pretty close to ok. Piercing Jav?


Tier 2

Down to 3 - Pahmar-raht Renegade, has potential, but most other 5's would be picked over this card imo..
Down to 3 - Smuggler's Haul, good value if the right draws.. ..has potential in certain decks but a bit too nichey still for tier 2


Up to 2 - Murkwater Skirmisher, bit niche, but worth keeping if you like goblins
Down to 4 - Green-touched Spriggan - it has potential, but have never once seen it in play...
Up to 2 - Wild Beastcaller
Spider Lair - Tricky one, this has a good place in altar of assassin deck, but thats pretty much it :p

Necrom Mastermind - again, deck specific.. ..so I guess 3 is ok?

You missed out young mammoth, which is pretty much 0
Night talon is at least 3 for potential tempo change


Shornhelm Champion should be at least 2, it is almost a must have in sorcerer decks..
Queen Barenziah could go down one she 100% prime removal bait, easy to take care of..

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