Healing Hands

Healing Hands
Name Healing Hands
Rarity Common Common
Type Action
Attributes endurance
Race
Magicka Cost 0
Expansion set Core Set
Soul Summon 50 Crystal
Soul Trap 5 Crystal
Text Heal a creature, then give it +1/+1.
Keywords
BBCode [card]Healing Hands[/card]
Played in 128/4859 of Endurance decks (3 %)
Constructed Rating: 23 Votes 2.7/5

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Arena Rating: 19 Votes 2.4/5



Latest appearances in Decks:

15
Dec
endurance willpower Neutral
By: tobilated
11
Dec
endurance agility For The Ventral Terminus Hard Mode
By: York
10
Dec
endurance agility Mire Disarm
By: Ivan Pinchuk
06
Dec
endurance intelligence Healing Giant
By: TJourd
06
Dec
endurance intelligence F2P Fast Sorcery
By: JellybeanKnight
04
Dec
strength endurance 1-800-273-8255
By: High Cat Dylan
01
Dec
strength endurance Agonizingly Aggravating Aggro Amalgamation
By: Joshua Williams
23
Nov
strength endurance Self Harm?
By: Jmonty
15
Nov
strength endurance ORCS ORCS ORCS ORCS
By: timotei
12
Nov
endurance willpower High Hrothgar/Imaginary Might
By: Pandemoniac


2 Comments

Alex 5 months ago
Seems a bit OP to me. Especially when used on large creatures later in the game.

Yet again, it is a 0-cost card which consumes valuable place in hand.
Rogonoc 1 month ago
Constructed: ★★✰✰✰
- This card is played in a situation where you traded with an enemy minion and you want to heal your damaged minion back to full health. It can also be used as a +1/+1 buff. It's not that strong on its own, but that's expected of a 0-cost card. In short, Healing Hands isn't straight garbage, but you can't call it a good card.

Arena: ★★✰✰✰
- It might be useful in certain situations, but most of the time it is 'meh'.

This is my opinion. You may have a totally different opinion and I respect that.
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