Withered Hand Cultist

Withered Hand Cultist
Credits to SzotyMAG for the Images. <3
Name Withered Hand Cultist
Rarity Epic Epic
Type Creature
Attributes strength
Race Redguard
Magicka Cost 3
Attack Attack
Health Health
Expansion set Core Set
Soul Summon 400 Crystal
Soul Trap 100 Crystal
Text All actions cost 2 more.
Keywords
BBCode [card]Withered Hand Cultist[/card]
Played in 1811/11925 of Eligible decks (15 %)
Constructed Rating: 27 Votes 4.6/5

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Arena Rating: 24 Votes 4.3/5



Latest appearances in Decks: (Last 2 weeks)

18
Aug
strength willpower agility Aggro Hlaalu
By: ChoateGaming
17
Aug
strength intelligence [Legend] Item Battlemage [85% WR]
By: jumpinlion
17
Aug
strength agility Aggro
By: Mindlessmonk
14
Aug
strength endurance agility ddd
By: 박동주
13
Aug
strength intelligence endurance [META - Tier 2] TESLPRO TempoDagger (August 19)
By: steroidzz
12
Aug
strength willpower endurance Aggro Redoran ft. Necromancer
By: jumpinlion
12
Aug
strength agility Lethal Consume Totem Archer
By: CyberRecon
11
Aug
strength intelligence Power more than 5
By: Naviriel2
11
Aug
strength willpower endurance Aggro Doomcrag w/ Guide
By: ChoateGaming
11
Aug
strength willpower agility Charge Hlaalu
By: bluefedora


5 Comments

This is THE card for slowing down early game removal. Great against blue's cheaper removal spells.
I just realized something with this card that is - I guess - a bug. I was lucky because this bug favored me:
The opponent had Cultist in play. Then I played Paarthurnax. The shouts that was given by him still costed 0. I think it should not with like this. Thanks to this I could win a match.
Nice card for specific Daily Quest like "Reduce the cost of 10 cards".
When this guy die, All action cards in your (and your opponent's) hand are set back to Regular cost.
This process is counted for the quest ,Because it does reduce the cost of action cards.
Entrone 2 months ago
Now that we have Pact Shieldbearer, I really feel like this guy should be nerfed. Shieldbearer is 1 more mana, 1 more health, and have to attack to trigger it's spell-cost-increasing effect. So basically this card is both stronger compared to it's cost, and has a more boring mechanic.
So if the devs would make it cost 4 mana, or reduce it's health to 3, that would be awesome. Because right now if played at turn 3, or even 2, it's instant win against spell based decks. Ridiculous.
Talilover 2 months ago
A bit much for 3 mana, think it would be more fair if it only increased costs by 1
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