Calm

Calm
Credits to SzotyMAG for the Images. <3
Name Calm
Rarity Common Common
Type Action
Attributes willpower
Race
Magicka Cost 0
Expansion set Core Set
Soul Summon 50 Crystal
Soul Trap 5 Crystal
Text Give a creature -4/-0 this turn.
Keywords
BBCode [card]Calm[/card]
Played in 286/10127 of Eligible decks (3 %)
Constructed Rating: 42 Votes 2.3/5

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Arena Rating: 31 Votes 1.7/5



Latest appearances in Decks: (Last 2 weeks)

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4 Comments

Rogonoc 1 year ago
Constructed: ★★✰✰✰
- This card allows you to trade favorably, but it is terrible to draw when you have no minions on board, making it a dead card; there are better cards than this. It comboes nicely with Arrow Storm, Grisly Gourmet and Skyborn Dragon though.

Arena: ★✰✰✰✰
- In a perfect world this wins you a game in arena, but this situation doesn´t happen that often. It´s better to draft something else instead of this. This card doesn´t really have the potential to turn the tide in an arena game. As I said, it can happen, but unlikely.

This is my opinion. You may have a totally different opinion and I respect that.
1 Reply
Stukov81 10 months ago
It can be used to be able to use Mecinars will on a higher damage creature. either to kill two creatures or even kill one and steal the other (close call on the calmed mecinared creature for example)

or use calm to be able to execute that 6/6 Guard

or kill those unpleasant lethal creatures. Lethal only kills if it hits for at least 1 damage.

In constructed this card can be pretty good, still it is not a powerful card at 0 magicka
Deiu 4 months ago
As stated before, useful for triggering effects that need a certain amount of power or less. When used correctly, it can also be used as a discount ward. You will have better choices, but you can do much, much worse.
CRyanReed 3 months ago
Weak card in a vacuum but the combination potentials are real! Its big sister is much more playable with prophecy and a body, but takes a lot more magika to combo it with other effects. It's very usable in the right deck but will never see teir play.
It's can also be a fun board control combat trick to take out a guard for minimal damage to your board and get those favorable trades against lethal threats.

In arena I don't see it ever being a great choice, but playable in place of other bad cards if you get a rough choice. If building for a one turn kill it can be helpful, but it won't directly help push the last little bit of damage.
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