Aela the Huntress

Aela the Huntress
Credits to SzotyMAG for the Images. <3
Name Aela the Huntress
Rarity Legendary - Unique Legendary
Type Creature
Attributes strength
Race Nord
Magicka Cost 7
Attack Attack
Health Health
Expansion set Heroes of Skyrim
Soul Summon 1200 Crystal
Soul Trap 400 Crystal
Text Summon: Deal 1 damage. Beast Form: +2/+2 and destroy a Wounded creature.
Keywords
BBCode [card]Aela the Huntress[/card]
Played in 500/9431 of Eligible decks (5 %)
Aela the Huntress's beast form:

Aela the Huntress Level 2
Constructed Rating: 20 Votes 3.6/5

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Arena Rating: 17 Votes 3.3/5



Latest appearances in Decks: (Last 2 weeks)

11
Jan
willpower strength Aldora of Stros M'Kai
By: stam360
05
Jan
strength endurance Aela's Companions
By: kratSyrag


4 Comments

Robert Avanes... 1 year ago
Well...I don't think this card is good enough. But its too early to make final verdict ;)
AInimeD 1 year ago
I am waiting for a purple support something like blood moon or full moon which will transform monster to their beast form whenever you play monster with beast form!
WolfCypher 9 months ago
I visit other player's werewolf decks on this site and I notice Aela is literally in every single deck (almost). I really don't find this card to be good. 7 cost for a 3/3 that may not actually get a Rune destroyed is horrible. 5/5 is okay at that cost, but you still have to work to get it to happen. Its effects are common among other cheaper cards that aren't limited to 1 per deck. Not to mention most Werewolf decks run Red and Purple, while her effects want to be in a Red and Green deck which isn't necessarily lacking in the options this 7 cost card tries to provide.

She really needs a higher base stat, or a lower cost. Maybe make her a prophecy or have her deal 1 damage to all targets in her lane while destroying 1 wounded target upon Beast form.

I just dont see how she's a staple in Werewolf decks.
1 Reply
SillyNutz 4 months ago
She's a staple because she's a Piercing Javelin and a 5/5 for only 7 magicka, with the only conditions being you have to be able to break a rune right after you place her (unless you're willing to risk a turn) and the creature can't be warded.
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