Mecinar's Will

Mecinar's Will
Name Mecinar's Will
Rarity Rare Rare
Type Action
Attributes willpower
Magicka Cost 5
Expansion set Return to Clockwork City
Unlocked in Episode 4 - The Apprentice
Soul Summon 100 Crystal
Soul Trap 20 Crystal
Text Steal an enemy creature with 3 power or less until the end of turn. It gains Charge.
Keywords Charge
BBCode [card]Mecinar's Will[/card]
Played in 120/8626 of Eligible decks (1 %)
Constructed Rating: 14 Votes 3.2/5

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Arena Rating: 10 Votes 2.9/5

Latest appearances in Decks:

endurance willpower Singleton Spellsword, wuuut?
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intelligence willpower Mage UTH
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intelligence willpower endurance Rank 1 70% win rate 45 day collection no money
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intelligence willpower endurance INSANE SINGLETON TRIBUNAL!
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intelligence willpower endurance Monobunal w/ Siege abuse
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agility willpower Thief
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strength willpower endurance Death is Useful
By: barinelg
agility willpower G.J.S Thievery
By: Isaiah Sherwood
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intelligence willpower endurance Tribunal Trickery
By: streetlxght


This card is bugged as fuck
This card is so awesome i just won 2 games using this card on a enemy "Supreme atromancer" after i taken him I can attack thanx to charge and then i use "A night to remember" to make him mine and get hes effect off for some more damage it feels so satisfying to pull that off! :D

Shame on me for thinking this card was bad while i never even used it.

Deffinatly worth 4 stars ☆☆☆☆
Reman 6 months ago
For a card that everyone tells me is bad, I sure do have a lot of success with it in my mid monk deck!

Best combo I had was stealing an enemy harpy, then monk strike + swift strike to end the game.

A versatile card, that can make some creative plays.
With Calm you can steal bigger creatures.
Stukov81 3 months ago
This card is so much fun. Yestreday I had two games where it had a nice effect on the game. In one game the opponent summoned a Khuul Lawkeeper to protect Almalexia. Stealing it i got his rally and he died ending on my graveyard and my Defiler got him back shortly after that by killing Almalexia.

2nd game has been a nailbiter. Opponent has 4 health left, i have 7 health left. I only have a 1/3 lethal factotum in play (cleared whole lane with it and rage). Opponent had Hive Defender, Lurking crocodile and a 2/2 creature in the other lane. After my factotum attacked he had 3 health left, just enough for Mecinars will on the Hive Defender so his Defender could kill him. So satisfying when that works
Stukov81 3 months ago
Also a fun variant is to steal those Breton Conjurers. and get rid of their ward. So you get the 5/5 guard instead of them.

An interesting thing i learnt. Desperate Conjuring on the stolen creature makes the new creature your own. But Barilzars Tinkering is only transforming not sacrificing the creature, so the new one will go back to the opponent.
SillyNutz 22 hours ago
This card is very versatile. Here are some uses for it I've found:
- Stealing a creature to attack another, taking two enemy creatures off the board in one blow (especially useful on lethal creatures)
- Stealing a guard to get past it
- Going face with your opponent's creature for an unpredictable game-finishing blow
- Stealing the effects of a creature (such as Falkreath Defiler's slay, Daggerfall Mage/Breton Conjurers' ward break, or really any last gasp effect)
I find this card works best in slower aggro or faster midrange decks. I would recommend running no more than two in a deck, or you'll probably find that they end up as a dead draw too often.
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