Wilds Incarnate

Wilds Incarnate
Credits to SzotyMAG for the Images. <3
Name Wilds Incarnate
Rarity Legendary Legendary
Type Creature
Attributes neutral
Race Beast
Magicka Cost 7
Attack Attack
Health Health
Expansion set FrostSpark Collection
Soul Summon 1200 Crystal
Soul Trap 400 Crystal
Text Guard. Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
Keywords Guard
BBCode [card]Wilds Incarnate[/card]
Played in 587/28292 of Eligible decks (2 %)
Constructed Rating: 25 Votes 4/5

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Arena Rating: 17 Votes 2.7/5



Latest appearances in Decks: (Last 2 weeks)

18
Jul
agility willpower BEASTS ONLY - THEMED DECK
By: ephla442
18
Jul
strength intelligence Battlemage - High tempo
By: Renegade10
17
Jul
endurance intelligence neutral splash mid sorc
By: fiver49
16
Jul
strength intelligence willpower Atronachs for the Guild
By: r4d1cAL
16
Jul
strength intelligence agility Lander 4
By: Pedrorocha30
16
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strength endurance Nalder 1
By: Pedrorocha30
16
Jul
strength intelligence willpower Pedro 4
By: Pedrorocha30
15
Jul
strength intelligence endurance Elsweyr Competitive: Midgro Consume Covenant
By: r4d1cAL
15
Jul
endurance intelligence Alfiq Sorcerer- top 100
By: Renegade10
14
Jul
intelligence agility endurance Telvani Combo
By: DeceneusS


7 Comments

Hamie1999 8 months ago
I don't know how I feel about this card. you'd need to have no runes broken at turn 6 or 7 in order to make this useful.
SzGamer227 8 months ago
I do not like this card's design. It's text might as well read "If your opponent is playing defensively, this card trades 3 for 1 and probably wins you the game. Otherwise, play a low tempo guard." I like playing a variety of decks, but I'm forced into playing decks that can push damage before turn 7 because people are playing this stupid moose, and I hate it.
Deiu 8 months ago
As stated above, you will need to ramp up to make this useful. Never going below 26 heath at turn 7 is something that happens really rarely.
Very good in midrange decks that are able to stop early aggro attacks (Barrow, Harpy, Hive Defender etc) having at least 4 runes by turn 6 or 7 is more feasible than you think.
Well, vs Control... What can I say, it's brilliant. Usually they don't want to break your runes for not giving you extra cards. Now they give you extra cards by not breaking your runes. Simply brilliant.
i don't like this card
Draw two cards available in any deck! That's pretty good.
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