Mana Curve

0 10 9 6 7 12 5 1

Cards Attributes

Card Distribution & Keywords

Prophecy 8
Charge 4
Guard 3
Slay 3
Last Gasp 1
Breakthrough 1
Regenerate 0
Treasure Hunt 0
Ward 0
Wane 0
Wax 0
Rally 0
Pilfer 0
Drain 0
Betray 0
Exalt 0
Lethal 0
Assemble 0
Plot 0


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One Cost Chanter

By: TDCJason
View other Decks by TDCJason
Posted: 2 years ago
Outdated (DarkBrotherhood patch)
Crafting Cost: 8400crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
I've played this high on the ladder for May, 2017 - keeping top10 for the final two weeks of the season playing it exclusively (except for one dip down to #12 briefly). I've been multiple wins into #2 legend on multiple occasions, but didn't crack #1. There's still a day left and I'm sitting at #7. We'll see if it holds.

The idea is that you play low-cost cards that are conditionally good early, or combine them with Chanter later to get all of your Brotherhood Assassin's out of your deck to get a feisty board while refilling your hand. If things go wrong, you are a value-token strategy. You should almost never play Scouting Patrol on turn 1 against an empty board. In fact, there are some times when it is incorrect to play Bruma Profiteer onto an empty board on turn 2. This deck can sandbag and recover better than most. Unless they are prophecy battlemage or orcs, you want them to hit you a little.

There are a lot of ways you can build this deck depending on the metagame. This version is kind of a middle version, but if the meta slowed down you could run Baroness. If the meta sped up you could add arrow in the knees. If mid-range was everywhere, cards like sanctuary pet would become worth it, etc. I've played this deck a lot of different ways and will continue to change it in response to what I'm seeing on the ladder.

In general, the deck has a flexible gameplan:

Against aggro, you respond in kind, trading as efficiently as possible. Using your cheap cards to trade where you can. Ideally they will break 1-3 of your runes in the process and enable an impactful Chanter turn on turn 6-7. When that doesn't happen, you can also manufacture wins through imperial reinforcements and supports along with imprisons. Nothing flips a board quite like imprison.

Against control you can set-up large waves of creatures, highlighted by Wild Beastcaller's ability to require answers, especially when bolstered with a support. You will eventually set-up a Chanter turn where you cash-in some one-cost actions get get brotherhood assassins with ungolim and refill your hand for the next wave. As long as you are careful, you can be very resilient to mass removal (like icestorm). I've lived through 2x Ice Storms, 2x Dawns Wrath and an Oda to win a game with this deck. Obviously you can have a glass jaw if you aren't careful. With supports and charge threats, you have surprising reach to end it vs. control.

Against tempo/midrange, you have to do a dance. You have low-tempo plays and high-tempo plays. Reinforcements+Imprison is one of the higher tempo plays you can have in this game. It's especially bonkers when you have two imprisons. Against tempo you need to accurately predict how much reach they might have and play accordingly. For instance knowing when to run out a naked imprison to slow down a lane. Pick your line of potential victory and navigate prophechies as well as you can. With a double-support late-game turn you can do a surprising amount of damage out of know where. A good portion of my losses come from misjudging how to play against tempo/midrange since you have many valid lines of play.

Enjoy. TDCJason on Reddit if you want to chat about the deck.

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cool deck :)
Indeed. Got recked many times, got tilted many times. 10/10 would do it again.
Surilan 2 years ago
Nice deck. Presently rampaging through the low end of the ladder with it.
do you you recommned this deck to climing in the ladder ? :)
sandel 2 years ago
thanks for putting this together, it's very entertaining to play.
added two leafwater blessings into the deck in order to achieve the combo: bruma profiteer+ chanter+ leafwater blessing( droped some ransacks and wild beastcallers, replaced two divine fervors with fifth legion trainers to support the combo)
1 Reply
Would you post your full list? Sounds really interesting. How does it fare against really fast aggro decks?
This deck has to be infuriating to play against, because they HAVE to experience the opposite emotions as me. Around turn 3: "OMG only 11 health! This deck is so stupid, why did I ever netdeck in the first place? I'm being punished!" Around turn 8 "Wow, I have all this health and all these cards and they have nothing...I'm seriously going to win this the hell did that happen?!"

Really interesting to play and I feel like I'm learning a lot from using this.
khyoro 2 years ago
i am trying play this deck but ..... 6 win 31 lose ... what i am wrong ? ... its impossible lose to many time ...

1 Reply
Thasika 2 years ago
It's not just you, I played about a dozen games with the deck and only won 1 game. Most of them weren't even close. Completely possible I just don't get this deck but most of the time it seems like I don't have any early plays at all and the enemy board state has progressed to far for me to counter.
Awesome deck, seems like such a cool idea!
ImaBlackBelt 2 years ago
Any advice on mulligans? Good idea to hold Chanter in your starting hand or no?

Deck seems pretty good, got me to rank 5 easily today and I am missing 2x Divine Fervor and 1x Tazkad which seem like they would increase the winrate a lot.

I don't have Hidden Trail so put in a Thieve's Den instead and the Thieve's Den has actually been really good and won me a decent number of games by itself. Have you tried it with Thieve's Den?
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