[LEGEND] Lydia and sweet rolls

By: Vinther
View other Decks by Vinther
Posted: 2 weeks ago
Up to date (Skyrim patch)
Crafting Cost: 21450crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+16
This deck uses the mid-range curve to utilize the most OP cards available for mage.

Note that most of all cards have a "On summon" effect for Dark Rebirth or Prophecy for Praetorian.

Dark Rebirth over a night to remember because we like to keep our creatures viable and you can fit in Rebirth with Atromancers/Praetorians/Echoes/Bringer of Torments etc. easily.

This plays like any other mid-range deck, similar to mid-range sorc and old mid-range archer (with less cycle).

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5 Comments

John Doe 2 weeks ago
Now this is what I'm talking about! I miss a couple of legendaries, but this shit seems brutal man!

Glad to see you back with decks like these!
Vinther 2 weeks ago
np. living to serve
Sabamonster - 1 week ago
This list deserves more attention in my opinion. I run something very similar with the exception of a few cards and it's not only consistent but has a ton of answers. The deck switches up from aggro-defense to tempo-swing with very little effort and has a TON of options for just about any predicament you find yourself in. As I said before I run my own personal variation but all in all it's fundamentally the same. This deck is a beast. I wish I could upvote a few more times.

I would post my list but honestly, I feel like I would just be doing a disservice to the effort you've already put in to this one.
Vinther 1 week ago
Sabamonster - wrote:
This list deserves more attention in my opinion. I run something very similar with the exception of a few cards and it's not only consistent but has a ton of answers. The deck switches up from aggro-defense to tempo-swing with very little effort and has a TON of options for just about any predicament you find yourself in. As I said before I run my own personal variation but all in all it's fundamentally the similar. This deck is a beast. I wish I could upvote a few more times.

I would post my list but honestly, I feel like I would just be doing a disservice to the effort you've already put in to this one.

Always open for ideas, let me/us know what variations do you run it with? Perhaps there's a fresh idea that I've overlooked! :)
Sabamonster - 1 week ago
Essentially the only thing my list differs with (and I've done a ton of testing with all types of variables) is that instead of the wardcrafters (and only because of the Praetorian/Echo Heavy Meta we currently exist in) I run 1x Ice Storm (In the event of an Aggro Overload), Miraak Dragonborn (Mainly because I feel it adds an element of protection for the late game) and an additional Grisly Gourmet. At one point I ran 2x Fate Weaver in place of the thief of dreams but I found that the information that ToD provides is far more substantial than the chance at a prophecy draw. Don't get me wrong, a free bolt, javelin and even illusionist can be game changing, but I find the Thief is more consistent in regard to formulating a game-plan and can provide critical information as to how you should approach your next few turns. Also, the deck (for me) started off more Action-Based which I found to be great against aggro, and less appealing the more I was presented with mid-range, Control oriented decks (which is basically 9/10 decks now) so I ended up backing off and playing more bodies. I also tested with Dawn's wrath in place of illusionist for a while, mainly because illusionist has a tendency to be hit or miss. Sometimes, she's just a body. (assuming the situation is to gain tempo and you have no use for the ability, or there are no trades that will utilize it.) To be fair, I like both iterations. Dawns Wrath can be incredibly clutch if you are losing board control and tempo, and can definitely change the board state in your favor on a major scale. Illusionist can also be incredibly clutch in regard to being able to make a favorable trade, (which can also change the board state in your favor) or mitigating damage (sometimes Lethal) with a prophecy. Having said that, if I were to permanently trade Dawns Wrath for Illusionist, I would probably put the Wardcrafters back in, in place of icestorm to make up the absence of the body.

Just some thoughts. I'm by no means a pro here, but I've definitely played my share of CCG's and I generally fare pretty well. :) Knocking on Legends door and hoping to make the push. Hope this at the very least provoked some thoughts.

Thanks again!
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