Mana Curve

3 6 8 19 11 3 0 0

Cards Attributes

Card Distribution & Keywords

Charge 17
Prophecy 9
Guard 3
Ward 3
Breakthrough 3
Last Gasp 2
Regenerate 0
Rally 0
Slay 0
Wane 0
Treasure Hunt 0
Wax 0
Lethal 0
Drain 0
Betray 0
Exalt 0
Invade 0
Pilfer 0
Assemble 0
Plot 0


To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:

Rank 1 Legend - August 2017 Battle Mage

By: ogflex
View other Decks by ogflex
Posted: 2 years ago
Updated: 2 years ago
Outdated (Skyrim patch)
Crafting Cost: 9300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
My battlemage i used to hit rank 1 legend with a 38-6 Score

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Roger Babin 2 years ago
Legend Rank is completely different from normal ranks because I've gone 0 wins and 7 losses with this deck so far at rank 5. I've made legend before so while some of this is attributed to lack of skill I think a larger part of it is that this deck is just bad at worse ranks. I was heavily blocked in both lanes and while I could frequently get the enemy to 10 health I could never close the deal.

The fact that nearly every player is running prophecy heavy decks means that this deck is punished early and often in addition to whatever removal/guard the player plays on their turn.

Kudos to the creator for making this work so successfully but after so many losses I'll move on to something else.
1 Reply
Frag 2 years ago
Just gave this a shot at Rank 5 and here is what I noted:

Aggro - You actually seem to be weak to the popular aggro decks as their prophecies beat your rush (Proph BM specifically)
Midrange - Only faced Assassin (twice) and they crushed me. Couldn't answer Skulks/Shaman or Queen. I'm sure if you had on-curve answers for those cards you'd have a chance.
Control - Oh boy are they in trouble, only issue I had was I faced this one guy with a Scout Prophecy deck, couldn't beat that. Otherwise was 8-1 against the other control decks.

All-in-all, as with most decks, it's about what you're facing. This is good at closing against control, and I'm sure that's what is in Legend. At Rank 5 though, go with something more traditional that has game against a wider field, IMO.
Vinther 2 years ago
pure_blood wrote:
how do people come up with a deck with so many decks pls teach me how to build a deck any tip i can get from u guys
What would you recommend as a replacement for "Relentless Raidier"?
2 Replies
azures 2 years ago
Fiery Imp.
ogflex 2 years ago
Azures knows me so well
I asked the same question , while he streamed .
He said he tried Quatermasters, but likes IMP's much more .

"An uncontested imp can win you games + its 2 Dmg face no matter what "

So the answer is imps. :)
Dutio 2 years ago
This deck is simply SUPERB. I had to make a tiny modify to adapt the missing Raider. Fast and fun, i made runs fast 5 turns, simple awesomeness. It's super aggressive, very few opponents can keep up the flux of damage. Impressive.
Great deck! Thanks for sharing on Schwiddy's stream. I'm currently missing the Raiders and Withered Hands, and a Battlemace. Replaced them with Imps, Crushing Blows, and a Heavy Axe respectively. Great results. Looking forward to completing the build and climbing the ropes.

Keep on keeping on.
Bot Boot 2 years ago
Started to play this game 3 days ago and I'm rank 5 right now if this deck (had experience with TCG before).

If you new/low budget as me, there's my changes:

3x Relentless Raider (3600 gems) - 3x Fiery Imp (150 gems)
It's a obvious change, the Raider effect is better but its impossible have 3 of it if you are starting to play.

3x Underworld Vigilante - Battlefield Scrounger (300 gems)
If you dont have 20 bucks to spend on DB, you have an option with the same cost and 1 less atk. If you use for tempo you have a good combo with the new item + Nord Firebrand.

Sentinel Battlemace - Orcish Warhammer
I have one Sentinal Battlemace and I see the difference that Ward makes, I tried the Heavy Battleaxe but the Orcish Warhammer Breakthrough can help to direct damage or make a good trade to have more hits with the other creatures. If you dont have the Battlemace and want to focus on direct damage I think the best change is for Steel Sword. You have 1 damage less than Sentinel Battlemace/Heavy Battleaxe but for 2 mana less, you have light mana combos. So, in my Opnion:
Sentinel Battlemace *****
Orcish Warhamme ****
Steel Sword ***
Heavy Battleaxe***

Earthbone Spinner (800 gems) - Cast Out (200 gems)
This is a hard one, Earthbone Spinner is a excellent you should have 2 of it but cast out can help you with tempo aswell.

It's IMPOSSIBLE change Withered Hand Cultist.

One tech change that I made was one Rampaging Minotaur or Sentinel Battlemace for a third Withered Hand Cultist. It helped a lot with controls decks, but in turn 5 or 6 you only wish to topdeck something that make instant damage, so that's up to you.

Amarok 2 years ago
Hi, great deck!

How important here are 2 copies of Withered Hand Cultists? Is it wise to craft 2nd Rider instead of 2 Cultists?
1 Reply
Bot Boot 2 years ago
IMO it is REALLY important, in my version I use 3 copies, but sometimes when you are close to lethal you just want to draw damage, so 2 copies are ok. If you have the ring and summon it on turn 2, you have a 3/4 body and a awesome effect, it helps me A LOT against mid and controls decks that uses cheap spells do clean the board. Can you imagine pay 2 mana for a curse or 3 mana for a FireItbolt ? Cultist give to you a tempo that no other card gives, and in a Aggro match a 3/4 body is not so bad.
Gravigjen 2 years ago
Would you suggest adding Reive, Blademaster to this deck?
nickn0me 2 years ago
why no Mighty Ally? I appreciate it is not charge and no direct dmg to face, but:
1) it is red (for pumps);
2) evades fireworks;
3) 97% of time will be 6/3 (by removing another Hero)
what do you think?
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