Mana Curve

0 3 6 11 10 8 6 6

Cards Attributes

Card Distribution & Keywords

Prophecy 12
Guard 12
Breakthrough 6
Last Gasp 4
Ward 3
Drain 3
Slay 1
Lethal 1
Charge 0
Treasure Hunt 0
Betray 0
Regenerate 0
Rally 0
Pilfer 0
Plot 0
Exalt 0
Assemble 0

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Spellsword Attrition (The Road to Legend)

By: Mad-Academic
View other Decks by Mad-Academic
Posted: 11 months ago
Updated: 11 months ago
Outdated (Skyrim patch)
Crafting Cost: 12550crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+3
Introduction

One of the concepts I picked up during my couple of years playing MtG was the idea that Mid-Range has two styles of play: It can be aggressive, or it can fight a war of attrition. Right now I would argue that we're in the midst of an aggressive Mid-Range meta with the likes of Sorcerer trying to curve under decks like Ramp Scout that have a greedy top end. Control decks, by and large are a little too slow to deal with this. They either lack Scouts impressive late game, or they can't handle the constant presence of Sorcerer's or Mage's board.

However, here I have opted for a Mid-Range deck that focuses on attrition. It presents enough removal to deal with threats while attempting to maintain a stable board through heavy guards and strong tempo plays.

Why Spellsword?

While sitting and thinking about the type of deck I wanted to build I felt that Spellsword was the best option. It packs the best hard removal. It allows you to make strong tempo plays with cards like Young Mammoth and it has cards that keep you in the game consistently. Dark Guardian is good at shutting down aggro and can act as a draw engine if not removed. This is particularly useful against Prophecy Battlemage.

The Deck

This deck, as I stated, is a Mid-Range deck geared more toward attrition via threat removal and board presence. This explains not only the heavy removal package, but the inclusion of both Skeletal Dragon and Soul Tear. With these cards the opponent has to fight through whatever has been killed all over again, which may prove to be troublesome in the late game, if all goes well.

I would like to see if I can push this deck to Legend this season, but seeing as the list is unrefined I am in need of suggestions. Any and all advice is welcome.

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