Mana Curve

0 3 6 18 5 2 4 12

Cards Attributes

Card Distribution & Keywords

Prophecy 12
Guard 6
Ward 4
Last Gasp 3
Slay 3
Regenerate 0
Treasure Hunt 0
Plot 0
Rally 0
Lethal 0
Breakthrough 0
Betray 0
Charge 0
Drain 0
Assemble 0
Exalt 0
Pilfer 0

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Dark Sorcery

By: MattOblivium
View other Decks by MattOblivium
Posted: 1 year ago
Updated: 1 year ago
Outdated (Skyrim patch)
Crafting Cost: 20200crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+9
Non-ramp controlling with Purple, hasn't been super successfull on ladder yet but feels fun and has tons of Graveyard stuff, getting Raise Dead after a Skelly Dragon is amazing!
It's a little rough on the actual board position until turn 6 though due to the almost total lack of creatures before then but that does mean the thing that Skelly Dragon gives back is always something good?

If you're wodnering why Fire Breath is in here it's cuz there aren't very many cards that allow us to take care of really big creatures like Undying Dragon or LVL 3 Soul Tear without a Mummify so they're in it for that. Getting extra Fire Breaths from Paarth after using 1 already also means that getting them is pretty good!

And the Dark Harvesters, I'm basically viewing them as Knights of the Hour in this one as they give reliable heals instead of just instandly removed Drain creatures.

Ps: gimme a heads up when you find some good stuff to use in ehre while you're experimenting, I woulnd;t mind a little input on going for actual control!

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