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Lethal Shout Archer
3 [card]Word Wall[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Archer’s Gambit[/card]
3 [card]Blacksap Protector[/card]
3 [card]Nimble Ally[/card]
3 [card]Quicksilver Crossbow[/card]
3 [card]Sanctuary Pet[/card]
3 [card]Stormcloak Camp[/card]
3 [card]Unrelenting Force[/card]
2 [card]Greybeard Mentor[/card]
3 [card]Murkwater Shaman[/card]
3 [card]Cliff Racer[/card]
3 [card]Leaflurker[/card]
2 [card]Child of Hircine[/card]
3 [card]Shearpoint Dragon[/card]
2 [card]Chaurus Reaper[/card]
1 [card]Tazkad the Packmaster[/card]
1 [card]Paarthurnax[/card]
Archer deck
Control
0 | 6 | 3 | 21 | 5 | 6 | 5 | 4 |
Guard | 9 |
Lethal | 9 |
Prophecy | 6 |
Charge | 4 |
Slay | 2 |
Breakthrough | 1 |
Last Gasp | 1 |
Regenerate | 0 |
Treasure Hunt | 0 |
Wane | 0 |
Wax | 0 |
Ward | 0 |
Rally | 0 |
Pilfer | 0 |
Exalt | 0 |
Drain | 0 |
Invade | 0 |
Betray | 0 |
Assemble | 0 |
Plot | 0 |
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3 Comments
https://www.legends-decks.com/deck/12608/paarthurnaxs-roar-modified
Started with P.’s 500 gold deck, and mostly added in lethal synergies (plus cliff racer and Ulfric for shouts value). Tried to even out the curve a bit.
This works very well, I’ve won 15 out of the 20 first games with it in ladder, while 3 of the losses had been caused by my own misplays.
I agree about the hard choices. It also offers quite many options during gameplay and can adapt to some styles, not only control. Even had some rush-like wins in about 6 turns.
thx for inspiration!