Mana Curve

3 9 12 14 8 4 0 0

Cards Attributes

Card Distribution & Keywords

Ward 8
Lethal 6
Prophecy 3
Drain 3
Pilfer 3
Guard 2
Regenerate 0
Slay 0
Betray 0
Rally 0
Treasure Hunt 0
Plot 0
Last Gasp 0
Assemble 0
Breakthrough 0
Exalt 0
Charge 0

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WTK's budget friendly action assassin

By: willythekidd
View other Decks by willythekidd
Posted: 7 months ago
Updated: 7 months ago
Outdated (1.66.1 patch)
Crafting Cost: 6250crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+5
Fun deck to play that has great combos. Goblin Skulk and Murkwater to give you cheap 0 cost cards for lillandril combo. Voracious sprig to help get you through the early part of the game and to prolong the beginning to cycle enough cards to get your combos out. Use your low cost actions sparingly in the beginning only taking out those able to deal a fair amount of damage to you. Usually by the 2nd rune being popped you should have enough cards to get things rolling. Goblin Skulk usually becomes the biggest target in the beginning of the game giving you plenty of opportunity to get out lillandril. try to hold onto curses and other actions if possible to try and save for your combos. try to hold onto ward crafters if possible for breton. easy 70% win rate if played correctly.

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5 Comments

Seems like a fun deck. You mention Harpy but it isn't in the list.
2 Replies
i need to update the list as well as the description. i ended up removing harpys and sanctuary pet. ill update the deck here in the next 5 minutes and explain the changes.
i ended up losing the harpies for the space to give me more actions. particularly shadow shift. it gives crystal tower and goblin skulk room to move around, either to avoid guards or lethals. harpy was nice to prolong a bit but never solved the problem of main threats. i opted for sanctuary pet, shackle as well as lethal is very handy.

i usually aim for spriggan, goblin skulk and ward crafter when starting. crystal towers usually get hit first with removals.

i changed the deck more to what it was when i first crafted it. it definitely has room for improvement as for control on the board, as you can see in the change catalog. i definitely wanted to throw finish off in the mix, but can't figure the cards id take out for it. let me know how it works out for you
whompkin 7 months ago
I'm wondering why you play swindler's market when curses, skulks and shamans are your only reliable source of 0 cost actions. With so few sources, thievery would seem like an appealing alternative to me that increases your action synergy.

Playing swindler's market, I'd certainly recommend adding a set of brotherhood assassins as they give 0 cost actions that also enable bigger turns to go off with the hexmage. Lesser ward may be worth considering too, as it combos with hexmage while protecting her from prophecy lightning bolts. I laddering with an action assassin deck last month; found it quite fun and effective!
1 Reply
something can be done about the swindlers market, however the life gain and the threat of it takes some of the focus off of the main combo which is lillandril and crystal tower combo. murk water shaman gives me a 0 cost every turn so long as i keep it afloat with wards.

i actually did add in brotherhood assassins with that same idea in mind, they never got the chance to get much slay and slowed the deck down way too much. give it a try yourself and let me know what you think. i had lesser wards in to compliment the swindlers as well as aiding in protection for certain creatures and giving breten that extra 5/5 guard. it seemed to do ok, however it lacked the main focus of removing certain creatures, or slowing them down. which is why i stuck with curses only. too many 0's screwed with the decks draws and ended up hurting the deck more than help it.

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