Mana Curve

2 6 6 9 8 3 6 10

Cards Attributes

Card Distribution & Keywords

Ward 16
Charge 6
Prophecy 6
Breakthrough 6
Guard 5
Regenerate 0
Rally 0
Slay 0
Treasure Hunt 0
Wax 0
Wane 0
Lethal 0
Exalt 0
Drain 0
Betray 0
Invade 0
Last Gasp 0
Pilfer 0
Assemble 0
Plot 0


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By: slw
View other Decks by slw
Posted: 3 years ago
Updated: 1 year ago
Outdated (Morrowind patch)
Crafting Cost: 19500crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
The decklist is currently up-to-date as of 9th April 2018

As of 27th June 2017 I am not longer liking vigilant giants, unless you queue into high number of controlmages I suggest to play
-2 Vigilant giants
-1 Raiding party
-1 Earthbone Spinner
-1 Sentinel battlemace

+2 Lesser Wards
+3 Shimmerene Peddlers

and liking it much more. The decklist on the right is more tested though, but a peddler decklist might be better (and much more tricky/fun to play if you are into that sort of thing)

The guide and the writeup below was written for older versions of the deck, since the general strategy isn't changed it is still useful to some extent.

Hi there, my name is slw, you may know me from my stream at or from my guide on the older version of this deck at

Ever since I seen the fatal_fail's first version I almost immediately felt in love and been playing, streaming, enjoying and refining this deck for the last 2 months.

It seems that finally the meta became extremely favoured for this type of deck (hist grove scout is one of the better matchups, and withered hand archer which preys upon merric has become almost extinct), I am holding, losing and retaining rank #1 spot for over 5 days with it. Proof1 Proof2 Proof3 Proof4.

For anybody familiar with hearthstone the deck will remind you a malygoslock/rogue feeling.

For a minor sellout, I will write an updated and more detailed guide if this gets more than 15 upvotes :)

UPD: Got the upvotegoal, will make sure to deliver an entertaining guide in a couple of days, watch closer :)

1.General Gameplan
4.Common mistakes
5.Decklist&budget substitutions

1.General gameplan

Well, I like to mention that this deck is a hybrid and will keep doing it.

1a. Control deck.

More often than not (every matchup except scout and controlmage) you will start the game (and often end it) being the control deck. Main target for your burn spells is the board and not the face. Don't attack pass 26hp when enemy board is not empty. If enemy has 2/1 on board, don't hesitate to spend a token to clear it.

Try to set-up a good icestorm if you draw it. Save tokens and elixir for it.

1b. Aggro deck
Sometimes you draw double crystal crystal tower or crystal tower + bannerman and should consider doing the so-called "racing". When you "race" you start hitting face and try to kill your opponent before killing you.

To figure out if you can afford racing try to predict if you can win with what you have on board+what you have in hand. Usually you shouldn't race unless you have a likely 3-turn lethal. The most important cards for this strategy is crystal tower crafter/bannerman [only two threats which can race] and beligerent giant [a card which will totally outtempo his counter-racing attempt].

1c.Combo deck

Against scout and controlmage you generally try to win with atromancer. Against controlmage it's still correct to attack on every opportunity, but not so against scout. If the matchup requires having high comboburst save tokens.

2. Mulligan

Ok, guys, it's complicated. So the way I will explain it will be step-by-step guide, so try applying it from top-to-bottom for every time you mulligan.
Aggressive classes include crusader, assassin, warrior, battlemage.

1)Keep cunning ally, daggerfall mage, crystal tower crafter
2)Keep firebolt against non-ctrlmage non-scout
3)Keep firebolt against scout if you kept crystal tower crafter
4)Keep wardcrafter against aggressive classes or against control classes if you kept a 3-drop or crystal tower
5)Keep breton conjurer vs ctrlmage
6)Keep bannerman vs ctrlmage, scout.
7)Keep bannerman if you kept "enough" cards ("enough" is subjective)
8)Keep icestorm vs spellsword
9)Keep harpy against aggressive classes, curpurse classes and alkosh.
10)Keep rapidshot if you kept a 2-3 magicka creature or firebolt
11)Keep crushing blow against aggressive classes, archer, spellsword.
12)Keep Earthbone vs sorcerer or vs assassin if you keep "enough" cards.

3.Matchup discussion

Good matchups

Ramp scout

Bannerman is very tough for them to deal with, elixir it and protect it. don't attack them too much unless you feel like you can just kill them. Usually you should save tokens for atromancer

Nonstandard control decks (sorcerer, spellsword, warrior)

If the game goes long they will die to your insane burst, they have less heal and less grinding potential than ctrlmage. Their main chance to win is to rush you down, and controldecks by their costruction are not well-suited to rushing people down.

Somewhat good matchups
Remove everything he plays, he will eventually run out of stuff. Don't forget to play around burn and pillage. You rarely should attack them pass 26.

Assassins of various sorts
Never attack pass 26 unless you got the board control. Remove everything, don't hesitate to spend tokens. At some point you may want to hit face, and icestorm all the prophecies away.


Try to bait his removal before playing bannerman, don't overextend into dawn's. Consider saving blows/bolts for facedamage. It's stometimes good to play your atromancer as pseudo-icestorm (you play atromancer -> he is forced to storm and clears his own board). Harpy should be used to prevent tribune/ shackle oda or to setup merric. Keep raiding party + merric combo in your mulligan (but only together).

Token spellsword

Never attack pass 26 unless it's an attack with bannerman. Try to plan how to deal with golden saint. It's often worth to be greedy with icestorm and try to get unsane value from it.

Even matchups

Non-withered hand archer

Very interesting matchup to play from both sides. Try to play around marshal. They usually have few ways to deal with atromancer, so sometimes atromancer on a relatively even board wins. Quite often you can combo-kill them too.

Aggro Warrior
Despite them playing withered hand cultist this matchup isn't that bad as with withered archer. They are playing few relevant prophecies so the racing plan works. Also they tend to run out of cards faster than an archer.

Midrange spellsword

Noticably hardder than its token cousin (icestorm is worse), still you should approach the same plan. If you can you need to try to prevent blackworm/ golden saint, but don't try too hard.

Somewhat unfavoured matchups


Try to keep the board clear and outlast them. Matchup usually comes to them drawing bone colossi in time or to you dying from blackworm necro early on.

Pilfer monk

Try to control the board early. If they get fervor consider switching to the aggroplan. Always keep in mind the threat of quinrawl or other pilfer creatures, harpies are very valuable in this MU.

Ward sorcerer

Complicated. You really need to draw spinner in time and save it for breton/haunting spirit buffed threats/stornhelm. Racing them through opposite lanes usually works, so is comboing them down. Problem arrises when you don't draw your aggressive cards and can't clear their warded board.

Bad matchups

WIthered hand archer

Cry, try to clear and pray he will run out of stuff. Sometimes works, usually not.

4.Common mistakes

1)Attacking too much.

If you lost the game when your opponent was on <26 hp at the end it was probably your fault. Try to keep in mind all those games so together with experience you will get the feeling when do you need to attack and when you don't.

2)Overusing elixir.

The way the game works is that you should use elixir for your "power"-turns. "Power"-turns with this deck include playing bannerman, playing icestorm, playing merric, playing atromancer and crystal tower + spells.

Since the list is so large number of elixirs you need to spend is large too. It's almost never correct to elixir out a 2-drop, say.

3)Going for lethal/merric when it's safer not too.
The deck should be played as control deck more often than a combo. If you see an exact lethal vs prophecy assassin, you shouldn't even try. If you see a chance to play merric without killing opponent's bannerman yo ushould probably not.

5.Decklist and matchup suggestions

Atm I am switching between three decklists over and over.
Depending on the matchups you face, skaven pyro or dark rift can be either insane or atrocious. Dark rift is generally better against controlly decks and skaven against aggressive or token-driven decks. I suggest to not play dark rifts unless you have all three since dark rift is a type of card which is really insane if you get it turn 2 and mediocre otherwise.

If you lack some cards from the deck I suggest to take a look on how many cards do you have from the following 69-cards picture . If it's more than 50, cut some ards to make curve look similar to what I have in my deck and you can play it.

To be succesful you need at least three combopieces (and if you don't have a 4th try including schemers/ vigilant giants) and all three bannermen/icestorm. If you don't have daggerfalls don't worry, they are not essential really, just really good.


Many thanks to bgoldt for deckbuilding lessons, to fatal_fail for his original deck idea, to MercurialAir whose cardchoices I was using during the evolution of a deck. Special thanks to RomanesqueHS, EntaroThomas and Eon for extensive playtest, deck discussion and card suggestions. Conversations with I_nezz, ToA, Warriors who played the deck on high ladder influenced the evolution too, many thanks to them too!

Feel free to check my older guide at , it contains a lot of useful info as well.

Hope you liked it,

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Tcby 3 years ago
Thanks for the guide slw! Perfect excuse to put my premium merric to use <3 I was planning on laddering with archer this season, but I think I'll use your deck instead.
jubiekayepp 3 years ago
Not my type of deck and I dun play it personally.

However I'm up-voting it , because of all the time and effort you put into refining and popularizing one of the strongest all around decks in the game right now.

*edit :
Okei , excuse me for the mistake.
Note taken , comment edited
1 Reply
don-Jay 3 years ago
From scratch? lol
"Ever since I seen the fatal_fail's first version I almost immediately felt in love and been playing, streaming, enjoying and refining this deck for the last 2 months."
luorax 3 years ago
What are your thoughts about Blood Dragon in this deck?
1 Reply
slw 3 years ago
Blood dragon is a good card to play in this list (especially if you have it and lack few epics like beligerent giant).

The issue with blood dragon I had was that the deck is often behind on board and in that case you want your lategame drop (beligerent giant/bannerman/breton) to be good if you're behind on board.

To tell the truth I haven't tested blood dragons in a while it's possible that the way meta shifted they can be worth including (2 blood dragons for battlemace and beligerent), thanks for the good question :)
KO63OH 3 years ago
Reine is good for this deck?
1 Reply
slw 2 years ago
No it's not. In many matchups you attack only once or twice trying not to pop even the first rune so the reive's ability doesn't deal much damage. The only matchup you consistently try to be the beatdown is ctrlmage and ctrlmage have answers for reive anyway.

The main problem with this deck is stabilising the board (you intend to kill opponents in the lategame with atro/merric instead of trying to deal damage gradually over time), if you look closer on the list you will see that all drops try to aggressively fight for the board.
Quique Enbiso... 3 years ago
lol i suck so bad at this deck, have been playing it all day and all i did was drop from rank 53 legend to rank 516. If i dont draw incredibly good hands im getting rushed down even by control socerers...
Eikraren 2 years ago
Great guide and deck!! Very funny deck, missing some cards (a lot of copies of legendaries XD) but also very enjoyable. I really appreciate the work behind that huge guide. You have my upvote and I wish you more of them ;)
Derael1 2 years ago
What about Elixir of Deflection?

I have 3 of these and only two Bannerman, so I'm thinking about using one to refill my Bretons and Daggerfal Mages. Also it's pretty good on huge creatures in the deck.

Another question is about crafting priority of those cards: Daggerfal Mage, Supreme Atromancer, Earthbone Spinner, Icestorm, Bannerman?

I have 2 copies of each of those cards except legendaries, so I assume it's best to focus on getting them first while I have a chance to get epics from packs. But Daggerfal vs Atromancer is really a challenging question, since I mostly played Scout and have no idea how useful are those cards.

P.S. Upwoted. Great deck, please keep updating.
1 Reply
slw 2 years ago
Crafting order I would use (and used on my second account) is the following one
1) 2 supreme atro 2 bannerman 2 icestorm 2 breton conjurers 2spinners.
You can't play the deck at all without these cards
2)third storm, bannerman,icestorm
3)3rd breton, 2 Daggefall mages (before you have daggerfalls, use schemers), 2x Beligerents
4)3rd Atromancer
5)Finish the deck

Definitely not a fan of Elixir of Deflection. To list of cards you can include in the deck I will mention Lesser Ward (1-2 of them), Relentless Raider, Dark Rift (either 0 or 3), Skaven pyromancer, extra battlemace/vigilant giant, Mentor's Ring, 2nd Crushing Blow, 1-off firestorm
czterysta dwa... 2 years ago
What do you think about Mentor's Ring? I thought about shenanigans like Daggerfall Mage/ Breton Conjurer regaining wards or even charge for all (and for "lethal" face). Unreliable and overcosted or is it we don't have enough board to squeeze out real value of it? I guess Sentinel Battlemace does the job better?
One more silly question: is the deck good vs ai?
1 Reply
slw 2 years ago
Mentor's ring is a solid "fun" inclusion. It's a card which has a lot of synergy with many cards in the deck and is great in many circumstances (firebrand + wardcrafter + ring for giving everybody ward+ charge is among the strongest 7 mana plays you can have). It didn't "make the cut" in the optimal list since it is a rather conditional card and in the matchup where it should be shining (ctrl/grindy opponents) you rarely have big enough hand to utilise it.

If you don't have some of the epics in the deck, or if you just want to play something cute, mentor's ring is a great option.
Hi, I've wanted to build a Merric deck, and tried to copy your list but I'm missing several cards. I attempted to substitute in other cards. Can you tell me your thoughts on my substitutions and which cards I should make priority of crafting for the deck?
1 Reply
slw 2 years ago
I would suggest to try playing skaven pyromancers over grantwood ambushers, but overall this budget build is pretty good.

For crafting priorities I think having third icestorm and at least 2 beligerent giants is very important atm (especially beligerents), so I would focus on that. Also note that some of the Dark brotherhood cards (palace conspirator/fell the mighty) are quite good in the deck, so if you have access to them, they will further improve your deck.
indy101 2 years ago
I have exactly 8k dust. Should I craft this deck if I want to rise up!? I want to spend all dust on a top deck...seems like this could be fun for me. How is the meta holding up at the moment?
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