AK Ramp Scout

By: Almerok
View other Decks by Almerok
Posted: 1 week ago
Updated: 1 week ago
Up to date (1.69 patch)
Crafting Cost: 14200crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+1
Hi all!
Please comment any changes and/or improvements

Credit:
So this is a deck I built off viewing one of last year's Championships. So I edited the one TurquiseLink had. It used to be mainstream as Soul Tear and Hist Grove wasn't nerfed yet.

TL had 3x Skeletal Dragon, 3x Spine of Eldersblood, 3x Shadowfen Priest
I have 3x Giant Bat, 3x Crushing Blow, 2x Shadowfen Priest, 2x Pure-Blood Elder, making my deck 51 cards.

Comment:
I do not have the Skeletal Dragons that was in his deck so that is one reason I didn't add them and because I just wanted to publish the deck I'm playing.

The Giant Bat is always a good addition as I've found playing Ramp a decent amout of games the Drain is always beneficial(almost crucial), the Charge works beautifully and it's a good earlier-game card to help take a creature out and get some life in return. It's also such a delight to play a buffed Giant Bat later in the game off Soul Tear or even a free one provided by the gracious Paarthurnax!

My favourite combo here is The Murkwater Witch/Drain Vitality with either
1) Shearpoint Dragon
2) Leaflurker
MW and DV also helps against especially aggro to calm the early game before you can drop the Thorn Histmage or even the Dark Guardian that also helps slow the game down in itself.

I think the Pure-Blood Elder "double mana"-effect is sometimes overlooked or underrated. Just be aware of it although the card seems also to not a be Ramp staple...be it for that reason or not.

My favourite Soul Tear targets are Giant Bat, Shadowfen Priest and Tazkad (Managed to get Taz three times in one game). Paarthurnax is also quite a good pick, but the others have an immediate effect you can bank on where Paarthurnax's draw is random so that's why. Obviously in different situations a Red Bramman will be better or even the Woodland Lookout, whatever you need to win or get the upper hand I believe this deck has a good mixture of it with a lot of power to boot!

Add / Withdraw cards:
Odahviing
Spine of Elderblood (Used to have two)
Word Wall
Greybeard Mentor
Skeletal Dragon
Galyn the Shelterer
Hallowed Deathpriest (Which I used to have one of in)
Dark guardian
Murkwater Witch
Pure-Blood Elder

Two other decks' names you might enjoy:
80% WINRATE POST-NERF DRAGON RAMP SCOUT
RAMP LEGEND!! CHECK IT OUT AND GIVE IT A TRY!

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