Contents
Table of Contents
Legend: Aggro/Midrange Spellsword
3 Iliac Sorcerer
3 Scouting Patrol
3 Bruma Profiteer
3 Fifth Legion Trainer
3 Siege Catapult
3 Wind Keep Spellsword
3 Eastmarch Crusader
2 Pit Lion
3 Resolute Ally
3 Young Mammoth
3 Divine Fervor
2 Edict of Azura
2 Imperial Reinforcements
3 Midnight Sweep
3 Northpoint Captain
2 Loyal Housecarl
3 Piercing Javelin
1 General Tullius
2 Golden Saint
3 Scouting Patrol
3 Bruma Profiteer
3 Fifth Legion Trainer
3 Siege Catapult
3 Wind Keep Spellsword
3 Eastmarch Crusader
2 Pit Lion
3 Resolute Ally
3 Young Mammoth
3 Divine Fervor
2 Edict of Azura
2 Imperial Reinforcements
3 Midnight Sweep
3 Northpoint Captain
2 Loyal Housecarl
3 Piercing Javelin
1 General Tullius
2 Golden Saint
Legend: Aggro/Midrange Spellsword
3 [card]Iliac Sorcerer[/card]
3 [card]Scouting Patrol[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Fifth Legion Trainer[/card]
3 [card]Siege Catapult[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Eastmarch Crusader[/card]
2 [card]Pit Lion[/card]
3 [card]Resolute Ally[/card]
3 [card]Young Mammoth[/card]
3 [card]Divine Fervor[/card]
2 [card]Edict of Azura[/card]
2 [card]Imperial Reinforcements[/card]
3 [card]Midnight Sweep[/card]
3 [card]Northpoint Captain[/card]
2 [card]Loyal Housecarl[/card]
3 [card]Piercing Javelin[/card]
1 [card]General Tullius[/card]
2 [card]Golden Saint[/card]
3 [card]Scouting Patrol[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Fifth Legion Trainer[/card]
3 [card]Siege Catapult[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Eastmarch Crusader[/card]
2 [card]Pit Lion[/card]
3 [card]Resolute Ally[/card]
3 [card]Young Mammoth[/card]
3 [card]Divine Fervor[/card]
2 [card]Edict of Azura[/card]
2 [card]Imperial Reinforcements[/card]
3 [card]Midnight Sweep[/card]
3 [card]Northpoint Captain[/card]
2 [card]Loyal Housecarl[/card]
3 [card]Piercing Javelin[/card]
1 [card]General Tullius[/card]
2 [card]Golden Saint[/card]
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Spellsword deck
Mid-Range
50 cards
1 Iliac Sorcerer 3
1 Scouting Patrol 3
2 Bruma Profiteer 3
2 Fifth Legion Trainer 3
2 Siege Catapult 3
2 Wind Keep Spellsword 3
3 Eastmarch Crusader 3
3 Pit Lion 2
3 Resolute Ally 3
3 Young Mammoth 3
4 Divine Fervor 3
4 Edict of Azura 2
4 Imperial Reinforcements 2
4 Midnight Sweep 3
4 Northpoint Captain 3
5 Loyal Housecarl 2
5 Piercing Javelin 3
6 General Tullius 1
6 Golden Saint 2
0 | 6 | 12 | 11 | 13 | 5 | 3 | 0 |
This is a build with more of a aggro build rather than tokens. The Siege Catapult is still REALLY good in the early game even without the Argonian Legendary. I also prefer 3 of the catapults to 2 Pit Lions because if you’re behind, at least you can actually play catapult, true it can’t attack but I would rather play something that can’t attack rather than play nothing at all.
I use the Breton 1-Drop rather than the Drauger because he gets a buff after he loses his shield and it’s really hard for the opponent to deal with when it has guard.
I don’t use Bone Colossus because he costs just a little too much, you typically end the game by around turn 7 anyway.
3 piercing javelins over the 2 edict of azuras because prophecy is a mechanic in this game. Same in-depth theory for Loyal Housecarl over Barded Guar as well.
Other good choices are: Dwarven Spider, Enraged Mudcrab, Alpha Wolf, Cheiftain’s banner, Skilled Blacksmith or looking at an actual good player’s deck.
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