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Control Mage (LEGEND #19) + Guide
3 [card]Firebolt[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Shrieking Harpy[/card]
3 [card]Crushing Blow[/card]
3 [card]Daggerfall Mage[/card]
2 [card]Mage’s Trick[/card]
3 [card]Elusive Schemer[/card]
3 [card]Hive Defender[/card]
3 [card]Lightning Bolt[/card]
1 [card]Ayrenn[/card]
3 [card]Cast Into Time[/card]
3 [card]Piercing Javelin[/card]
3 [card]Ice Storm[/card]
3 [card]Undying Dragon[/card]
1 [card]Ancano[/card]
3 [card]Dawn’s Wrath[/card]
1 [card]Laaneth[/card]
3 [card]Mantikora[/card]
1 [card]Miraak, Dragonborn[/card]
Mage deck
Control
0 | 5 | 6 | 8 | 9 | 7 | 6 | 9 |
Prophecy | 9 |
Guard | 6 |
Last Gasp | 3 |
Drain | 3 |
Ward | 3 |
Breakthrough | 1 |
Regenerate | 0 |
Rally | 0 |
Slay | 0 |
Wane | 0 |
Treasure Hunt | 0 |
Wax | 0 |
Lethal | 0 |
Charge | 0 |
Betray | 0 |
Exalt | 0 |
Invade | 0 |
Pilfer | 0 |
Assemble | 0 |
Plot | 0 |
how it fits the meta/why i do recomend it now:
probplematic matchups like midrange sorcerer/mage/assassin aren’t too often
since the nerf to atromancer made the decks unpopular.
good matchups like aggro/token crusader and prophecy battlemage happen far more often
than the above listed bad matchups.
important to look out for is a ramp-spellsword opponent. “miraak the dragonborn”
has to steal “paarthurnax”.
….there’s no way around it. otherwise you will get out-valued.
if parthurnax is stolen you can out-value your opponent because cards like “tree minder”
and “histgroves” are card dissadvantage until 15 max magickas are reached.
you can deal with “histgroves” easier with 3 copies of “dawn’s wrath”
(difficult but not impossible)
card choices:
“dawn’s wrath”
3 copies are helpful against scouts and token decks. (i will never switch back to only 2 copies
unless the meta becomes slower and control heavier)
“bruma profiteer”
because of aggro decks around i really like him in the list.
he is a little bit of life gain and a perfect trade against “fifth legion trainer” combined in one card.
for slower matchups keeping him in hand instead of playing him on turn 2 to gain more life or playing him
into the other lane to still have a creature in play after “dawn’s wrath” is the right choice.
(no matter if it’s the opponent’s or your own “dawn’s wrath”)
“odahviing” over “journey to sovngarde”
i tried journey but felt like it doesn’t work or isn’t needed.
the greedy mage decks with supports or lots of steal cards will get “journey to sovngarde” far to often
through “riften pickpocket” or “thieves guild shadowfoot”.
“odahviing” on the other hand is at least a big body on board. even against control decks where a board clear
isn’t needed at all. just a really good card.
“ancano”
lots of ctrl mage lists don’t play “ancano” but for me he’s a must have just like in every “intelligence” deck.
getting rid of an “ulfrick’s housecarl” or other creatures hided in the shadow lane to deal the last damage
needed on you is too good to cut him. works also fine as a finisher. (combinend with “lightning bolt” or
“crushing blow” 8-9 damage face for example against ramp-scouts will definetly not be expected from a ctrl mage)
“mage’s trick”
would normaly be in the list (instead of eradicators) if aggro decks would be more dominant and scouts therefore
would almost dissapear because of it.
“undying dragon” instead of “knight of the hour”
a 5/5 of even 10/10 “undying dragon” is a real body which “knight of the hour” (3/3) isn’t at all.
for 5 mana there are many better ways to spent it. (so 6-mana dragon and “eradicator” for the 5-mana slot)
much better against ramp decks.
“crushing blow” => update: reverberating strike
works perfectly to get rid of “mighty ally” and cards like “brotherhood slayer”.
the only option which doesn’t really work would be “cunning ally” but then yellow cards like “wrath”,
“profiteer” and “dragon” have to be cut.
“execute” (why just 2 copies of it)
just 2 copies because without “cloudrest illusionist” there aren’t too many targets besides of “daggerfall mage”,
“goblin sculk” and “fifth legion trainer”.
3 “firebolts” and 3 “crushing blows” + 2 “executes” are enough as early removals.
all in all this deck can definetly be piloted into the top 100 on ladder so dont be shy to give it a try if you
like to play control decks.
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5 Comments
Mulligan is very important against decks which try to win in the first 5-6 turns.
I would strongly recomment to throw everything away which costs more than 3 mana.
I usually keep firebolt and crushing blow to counter 2 and 3 drops like orc clan captain and mighty ally. Shrieking Harpy, Wardcrafter and Daggerfall Mage are also very good in the early game.
If you got the ring and a hivedefender you can even keep him as the only 4 drop in your opening hand.
For most aggro machups i can say that lifegain is cruitial. If you have enough life try to play undying dragon on turn 5-6. Even if your opponent has a lot of damage on board. You will be able to trade, gain life and fight the rest of his board a turn later.
I hope my explanation is helpful.
Would like to watch you play this deck to see where the main problem is.
(TESL-Name: tripleAAA)
Just send me a friend request and i’ll watch a few games.
daggerfall mage is a staple in every blue deck. i would never cut it. …too good of a card.
…if you would like to cut something from the earlygame take out the bruma profiteers.
they are only good against aggro/token decks.
i cant say much about mecinar, never palyed it. xD