Mana Curve

0 4 12 9 16 6 0 3

Cards Attributes

Card Distribution & Keywords

Charge 16
Prophecy 12
Guard 9
Drain 6
Breakthrough 6
Last Gasp 4
Regenerate 0
Rally 0
Treasure Hunt 0
Ward 0
Slay 0
Lethal 0
Betray 0
Exalt 0
Assemble 0
Pilfer 0
Plot 0

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LEGEND DECK - Gladiator

By: NomadicArcher11...
View other Decks by NomadicArcher117
Posted: 8 months ago
Updated: 8 months ago
Outdated (ForgottenHero patch)
Crafting Cost: 11550crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+8
Deals a lot of damage in a few turns. Takes a lot of advantage from prophecy, drain and charge. Or reach as CHARM3R puts it.

Recommend to play Arena when opponent's health is at 30%.

Give it a try!

Update: 2/11/2018
Took out Unstoppable Rage for Savage Ogre. The surprise kill been using for quite a while now.

With Tulius' Conscription out. Trying to see another version with a different win condition: Journey To Sovengarde + Conscription could win as a surprise blow. Usually opponents try to keep killing your creatures, bring em back in two turns with a charging vengeance.

Was also able to win with just two Arenas against players who would prepare a one turn kill for you vs just breaking your runes. Dropping the second Arena, sometimes forces the opponent to attack. Giving you card draws or board presence via prophecies.

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