Deck List

deck-list-180 Deck
3 Healing Hands
3 Suppress
3 Deadly Draugr
2 Intimidate
3 Rapid Shot
3 Bone Bow
3 Daedric Dagger
3 Enchanted Plate
3 Fharun Defender
2 Cast Out
3 Mummify
3 Stone Throw
2 Archein Venomtongue
3 Cursed Spectre
3 Midnight Sweep
3 Restless Templar
2 Black Worm Necromancer
1 Night Shadow
2 Triumphant Jarl

The Silent Warrior: A Budget Production

3 [card]Healing Hands[/card]
3 [card]Suppress[/card]
3 [card]Deadly Draugr[/card]
2 [card]Intimidate[/card]
3 [card]Rapid Shot[/card]
3 [card]Bone Bow[/card]
3 [card]Daedric Dagger[/card]
3 [card]Enchanted Plate[/card]
3 [card]Fharun Defender[/card]
2 [card]Cast Out[/card]
3 [card]Mummify[/card]
3 [card]Stone Throw[/card]
2 [card]Archein Venomtongue[/card]
3 [card]Cursed Spectre[/card]
3 [card]Midnight Sweep[/card]
3 [card]Restless Templar[/card]
2 [card]Black Worm Necromancer[/card]
1 [card]Night Shadow[/card]
2 [card]Triumphant Jarl[/card]
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endurance
Warrior deck
Mid-Range
50 cards
0 Healing Hands 3

Healing Hands

0 Suppress 3

Suppress

1 Deadly Draugr 3

Deadly Draugr

1 Intimidate 2

Intimidate

1 Rapid Shot 3

Rapid Shot

2 Bone Bow 3

Bone Bow

2 Daedric Dagger 3

Daedric Dagger

2 Enchanted Plate 3

Enchanted Plate

2 Fharun Defender 3

Fharun Defender

3 Cast Out 2

Cast Out

3 Mummify 3

Mummify

3 Stone Throw 3

Stone Throw

4 Archein Venomtongue 2

Archein Venomtongue

4 Cursed Spectre 3

Cursed Spectre

4 Midnight Sweep 3

Midnight Sweep

4 Restless Templar 3

Restless Templar

5 Black Worm Necromancer 2

Black Worm Necromancer

6 Night Shadow 1

Night Shadow

6 Triumphant Jarl 2

Triumphant Jarl

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This is something that i had thought off and had limited plays since i mainly play an Assassin.

The aim of the deck is to get a good board out by turn 5-6. The good bodies for Guards really helps with Jarl to maintain a health advantage but i do foresee problems with Mage Control decks and Archer decks.

I use Rapid shots on my own creatures to gain card advantage if im facing any other combo that doesnt have green, though i do have Healing Hands if push comes to shove.

Suppress, Sprectre and the Bone Bow helps out with pesky lethal or big guards, while mummify adds to that arsenal, giving the deck good control over lots of blue cards.

While shackle might be pesky, good board presence is more important in my mind but as i continue to refine this deck, i hope to gain more insight on the ladder and hopefully make this deck really good against most meta decks currently.

Feel free to add your comments! – RavenSworn

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