Mana Curve

0 6 14 12 8 6 2 2

Cards Attributes

Card Distribution & Keywords

Guard 6
Pilfer 3
Charge 3
Drain 2
Rally 0
Ward 0
Regenerate 0
Treasure Hunt 0
Slay 0
Prophecy 0
Lethal 0
Breakthrough 0
Betray 0
Exalt 0
Last Gasp 0
Assemble 0
Plot 0

Export

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Wolf/Wolves Tribal Token Monk

By: Auff!!
View other Decks by Auff!!
Posted: 3 months ago
Updated: 3 weeks ago
Up to date (MantikoraNerf patch)
Crafting Cost: 9900crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+20

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7 Comments

Nobistik 3 months ago
I've been playing with slightly different versions of this deck using this as the root and have been having a blast. Thank you for posting it! :)
1 Reply
Auff!! 3 months ago
i'm glad you like it. Indeed, it's my first deck and I don't know why it has so many upvotes. lol
Vladi 3 months ago
Arh-whooooooooooooooo!!
Thx. Not a boring deckšŸ˜‰
1 Reply
Auff!! 3 months ago
just for you man
    :D
I see now, you gotta play meme decks to go up on ladder hahaha. Just won 5 games with this deck finaly getting me on top of that lady (rank 4 to 3).
Smaxx 2 months ago
I like the deck, but I just can't get around the feeling losing more than one game due to lack of removal actions.
1 Reply
Auff!! 2 months ago
you're right, the point is that it's a token that needs the types combo to push lots of damage and then requires good drawing. This make it slower than other tokens and it's easier for midranges to take control of the game, and aggros to overcome your face damage. It had a good success because at the beginning of February everyone played singleton.
you could swap the Alpha Wolfs with Piercing Javelins, but I think build a pure midrange monk with animal synergies is a better option to add removal right now.
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