Conscription Archer

By: Firedrake22
View other Decks by Firedrake22
Posted: 1 year ago
Updated: 1 year ago
Outdated (ForgottenHero patch)
Crafting Cost: 16350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Final edit: This deck is no longer a good deck. The nerf to journey means you will never will a board with conscription.
Even further edit: I have no idea why it didn't have brotherhood slayer or Ungolim. Fixed now
Further edit: I ended up playing about 20 games with this deck. If you're good at rage archer variants, let me know if this deck serves you well
Edit: I suck at rage archer, i'm probably not the best indicator of this deck's power level
Welcome to Conscription Archer. This deck has given me great success in the early hours of the Forgotten Hero meta with it taking me 6-0 so far.
The deck shows many similarities to Rage Archer as we know and 'love'
Where this diverges however is it's inclusion of "Tullius' Conscription" which when combined with Journey to Sovngarde allows you to fill the board with creatures buffed by the said Journey. I know the sample size is small but so far this combination has closed out roughly half my games. The ability to play several enormous drain, shackle and burn creatures ensures quick stabilisation in matchups where you are facing pressure on your lifetotal. In the control matchup the ability to flood the board provides ridiculous card advantage and allows you to go on the offensive, tilting the balance of the game far into your hands.
I'm still working on the exact numbers for individual cards but I feel that with refinement this deck could be an all-star.

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What is the best way to play this deck? I see it’s listed as control which implies board control until late game when you get to overwhelm your opponent, staying away from prophecies until you have lethal. Is that the best strategy for this deck or is it more a mid-range deck where you start taking the opponent down after turn 6 or so?
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As a rule control means what you say, but it also means hitting face in a lot of situations. Like if you are ahead, going for the 2 or 3 turn kill is often the right play. I'm not quite sure how to explain it. It's something a lot of control players get wrong.
But yes this is a control deck. Being a control doesn't means you'll always win after turn 12. Sometimes a control deck wins even as early as turn 8
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