Mana Curve

0 0 12 12 15 8 3 0

Cards Attributes

Card Distribution & Keywords

Guard 12
Prophecy 9
Pilfer 3
Breakthrough 3
Regenerate 0
Treasure Hunt 0
Ward 0
Slay 0
Lethal 0
Charge 0
Drain 0
Last Gasp 0
Assemble 0

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Canine Infestation

By: Ulquiorra
View other Decks by Ulquiorra
Posted: 2 weeks ago
Updated: 2 weeks ago
Up to date (ForgottenHero patch)
Crafting Cost: 12750crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+3
When the montly card, Pack Leader, hit, I decided to make a wolf deck which made use of all the wolf cards.

Your first instinct is "tokens", but imo, tokens don't work well with the wolf package. The problem is tokens work better with token cards. Wolves can multiply like tokens (wolf cage, pack leader), but the difference is wolves will have bigger bodies on board. Bodies that need hard removal or multiple removal/trades to get rid of. Wolves, imo, only make token decks worse, and as such u have to build it differently.

Some questions you might have:
Why Crusader and not Mage: Mage's only card draw is daggerfall and elusive schemer. Daggerfall needs to have her ward broken and tome needs to be equipped. Schemer is okay, but not really great. Crusader has the best option for card draw when it comes to aggro. Crusader's assault and Housecarl can outright win u games.

Wolf Cage isn't an aggro card, so why include it - Most people attritube wolf cage to being a slow support cause they've only ever seen it in a CONTROL deck with NO WOLVES, aka support mage. Yes, wolf cage is slow in support mage, but not in this. Not only does it combo with cauldron keeper, you get to put strong bodies on the field that require immediate removal. I thought it would be slow too, but it's a game changer. You'll be surprised at how strong wolf cage is when u actually have wolves on the field, which is a condition you'll meet multiple times.

Alpha wolf is a shit card, why include it: Alpha wolf is a card u bring out to give ur other wolves more dmg. It's not something u tempo out on turn 4 just cause. No, u usually hold him in ur hand until u have wolves on the board, or u want to add an extra point to wolves generated from wolf cage. Sometimes u have to play him out anyway, but more often than not u keep him until u have a couple wolves on board.

Why haafinger and not dawnstar healer: Haafinger is meant to push more offense. I don't have a way to heal, and if healing is more important to u, then u can swap haafinger for dawnstar, but haafinger can create creatures that require immediate removal. While ur opponent waste resources on that minion, ur other ones get to do their thang and keep hitting face.


Deck is very easy to pilot. Play like ur typical aggro/midrange deck. You'll eventually know when to bring out wolf cage/alpha wolf after you play it for a bit. Hope u enjoy :-)

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