Mana Curve

3 6 9 9 10 6 3 4

Cards Attributes

Card Distribution & Keywords

Guard 12
Prophecy 9
Charge 9
Lethal 4
Drain 3
Last Gasp 3
Slay 1
Ward 0
Regenerate 0
Treasure Hunt 0
Rally 0
Plot 0
Exalt 0
Breakthrough 0
Assemble 0
Pilfer 0
Betray 0


To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:

[Meta] Namira Doomcrag

By: DaphneDuck
View other Decks by DaphneDuck
Posted: 11 months ago
Updated: 9 months ago
Outdated (ForgottenHero patch)
Crafting Cost: 15000crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
This functions as a control deck. There's a lot of ping effects to combo with Doomcrag for hard removal, but the real MVP card in this deck is Namira's Shrine. In this deck, Namira's Shrine gives you insane card draw options. You can cycle through your deck faster than almost any other deck in the game. You don't need to feel bad expending a lot of resources because Namira's Shrine will just allow you to draw more resources anyway. Plus, you want most of your creatures in the graveyard anyway. Namira's Shrine allows you to overcome the previous problem with Doomcrag Warrior: not drawing Doomcrag Vampires often enough. The enhanced cycle means you can reliable draw most of your deck every match.

Another valuable addition in this deck that often gets overlooked in Doomcrag Warrior decks is Lucien Lachance. Due to all of the various ping effects, it's very easy to trigger Lucien's effect to make your Sharpshooter Scout a 3/3 or your Dushnik Yal Archer a 5/5, or if Grahtwood Ambusher kills a full lane, turn her into a 12/10! Additionally, if Hunter-Killers survives the first attack and slays the creature, he *will* get the buff before launching his second attack.

Speaking of Hunter-Killers, it's a controversial addition to this deck but I think this is the home its been searching for. Hunter-Killers has the obvious synergy with Doomcrag, but it also often dies after its second attack, giving it potential for Disciple of Namira synergy. It also fits the control theme of this deck, and I think it has performed really well. Coming back from a Journey it's a badass 8/9 that can clear two big creatures and live to tell about it.

Share on:


I've been trying to play a more consistent Doomcrag deck and this one seems really promising! I love the addition of the ambusher. I'll give this deck a try, thanks for the list!
1 Reply
First day trying it and ended up 6-1, it's crazy fun!
Thanks again!
sirdystic 11 months ago
Need to craft me some vampires
Ankhagram 11 months ago
cancer deck
Can I ask why there are 2 Giants in the deck? They don't seem to fit since they cost 3 after Journey and cause some card burn, especially with the Shrines and Stormcloaks already filling up the hand.
1 Reply
They were there for additional card draw as well as a large guard. But you're right, they were ultimately unnecessary and I cut them from the deck. Check out the update!
NagumoAD 11 months ago
Deck is working much better then the self mill destroy variant. Thumbs up!
Meta is a big big word. Is funny, this yes :)
You must be logged in to reply.
Please  Log In or  Register