Mana Curve

0 0 9 11 9 10 4 7

Cards Attributes

Card Distribution & Keywords

Guard 17
Assemble 10
Prophecy 8
Drain 6
Breakthrough 6
Regenerate 3
Slay 3
Lethal 3
Last Gasp 3
Betray 0
Treasure Hunt 0
Ward 0
Charge 0
Rally 0
Pilfer 0
Plot 0
Exalt 0


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Factotum Dragon Rage Crusader

By: Gigglezord
View other Decks by Gigglezord
Posted: 1 year ago
Updated: 1 year ago
Outdated (ForgottenHero patch)
Crafting Cost: 16500crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

Thank you for all the up-votes! I figured I should put a little more effort into the write-up at this point.

Basically, take advantage of the synergy between factotums, dragons, and Reflective Automaton. Kind of mid-range, kind of control. There's also a few other fun little combos in here:


-Since you’re playing crusader, you actually might have a little element of surprise for the early turns. It often won’t matter, but sometimes you can use it to your advantage. The jig is usually up once you play a Midnight Snack, though.

-Try and figure out your opponents play style early. This is always important regardless of the deck, but I think even more so here due to how you build your factotums and use your Devours.

-Speaking of Devour, use Devour on one of your own factotums with lethal while Wildfire Dragon is in your hand for a budget Alduin. Don’t waste your budget nuke, but don’t be afraid to use it on less than a full board. Once your opponent picks up on the Dragon element of your deck, they’ll likely count cards for Alduin. Surprising them with an earlier-than-expected board wipe can be a fait accompli.

-Use Unstoppable Rage on Undying Dragon or Clockwork Dragon to stabilize. Alternatively, use it on Wildfire Dragon or a buffed breakthrough factotum to go for the kill. If you’re getting overrun, using it with a lethal factotum can also help stabilize a lane.

-Pairing Crusader's Assault with Unstoppable Rage can win a match. If you don't get lethal from the breakthrough, you can refill your hand and regain card control. Pulling this off with an Undying Dragon on a full lane can completely demoralize an opponent.

-You might be tempted to cycle your dragons for Alduin. This is fine, but don’t think of him as your only win condition. 9 times out of 10, you’ll actually win with Unstoppable Rage, heavily assembled factotum, or buffed Undying Dragons. Alduin is more of an insurance policy against greedy decks.

-On that note, even though the curve isn’t too high in this deck, you can usually still go blow for blow with control decks if you play your cards right.

-The most important aspect of this deck is managing your card draw. You can really haul in the cards when you get the draw engines functioning, but since it’s only 6 cards, sometimes you might find a dry spell. Currently tinkering with a few more draw cards (Triumphant Jarl, Ulfric’s Housecarl, Rajhini Highwayman, Eastmarch Crusader, etc…), but with this composition, just make sure you get your money’s worth from what you have. Try and get at least two cards from Crusader’s Assault, for example.


-The core of this deck is the Factotum package, Unstoppable Rage, and the dragon package. If you don’t have all the dragons, others will certainly work. That being said, Undying Dragon and Wildfire Dragon make this deck really sing so I’d try and at least have one or two of each if possible.

-The Hive Defenders and Morkul Gatekeepers can be modified based on what you’re seeing a lot of on the ladder. Dushnik Yal Archers can help with support heavy decks, Protector of the Innocent to up the prophecy count (instead of Hive Defenders), Battlerage Orc to give you a charge creature to Devour, Penitus Oculatus Agent to deal with obnoxious wards and bank the keywords for later self-Devouring.

-Lydia certainly isn’t necessary, but she’s great at keeping you alive until the Factotums assemble or you can get your dragon combos going. Also, she usually eats a removal, which helps your longevity.

-Other traditional targets (Child of Hircine or Belligerent Giant) for Unstoppable Rage can work as substitutes for some of the more expensive cards here like the legendary dragons.


V.2 - Removed Stone Throw x 3; added Morkul Gatekeeper x 3

V.3 - Removed Execute x 2, Morkul Gatekeeper x 1; added Hive Defender x 2, Dawnbreaker x 1

This is by no means a perfect deck that I’m still trying to refine, so any feedback is appreciated.

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Flo Mo 1 year ago
What do you mean by : rushing Alduin ?
Love the combos gonna try it out.
1 Reply
Basically cycling through as many dragons and Reflective Automatons as you can through the reduced dragon cost from Midnight Snack and increased card draw from Blades Lookout and Crusader's Assault.

Hope you enjoy it - let me know what you think!
Holoir 1 year ago
+1 from me for this one. Thanks for sharing
1 Reply
Glad you liked it and thanks for the +1!
Hey enjoying this deck so far, just got the Immortal title with it without really trying. My question is though what do you think I should mulligan for? I usually go for sanitizers and sentries but I was wondering if you had other thoughts.
1 Reply
Gigglezord 1 year ago
Glad to hear you're enjoying it!

As for a mulligans, I generally aim for the lower cost factotum or midnight snack. I try and save Reflective Automaton for either triggering Blades Lookout or for after I've dropped a factotum or two. It's also good to have a guard or two if you can, like Morkal Gatekeeper, Clockwork Dragon, or Revered Guardian.

That being said, I'm toying with a few things right now, like dropping the Assembled Conduits for some more 2-drops (Rift Thane, Cleric of Kyne, Stormcloak Vanguard, and Protector of the Innocent) help with the early game and help with the starting hand. I'll let you know if I have any success.
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