Mana Curve

0 0 21 12 10 3 3 1

Cards Attributes

Card Distribution & Keywords

Prophecy 29
Guard 6
Ward 5
Charge 3
Breakthrough 2
Regenerate 0
Rally 0
Slay 0
Wane 0
Wax 0
Treasure Hunt 0
Pilfer 0
Drain 0
Betray 0
Exalt 0
Last Gasp 0
Assemble 0
Lethal 0
Plot 0

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[Legend] All Face Roflstomp Prophecy Battlemage

By: Narthalion
View other Decks by Narthalion
Posted: 1 year ago
Updated: 1 year ago
Outdated (MantikoraNerf patch)
Crafting Cost: 8200crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+2
This is a deck highly capable of making legend no matter what the meta is.

Strategy is mostly all face. NEVER trade except when it is HIGHLY favorable, you ABSOLUTELY have to (against guards or creatures like Murkwater Shaman that will ruin your board) or against creatures with drain, and even then sometimes it is advantageous to build board and trade with some creatures only when very favorable.

Always send lightning bolts face unless you absolutely must kill a creature. Especially nice to send one face with a circle initiate on board to break a rune.

Try to take field lane to start. Most 2 drops, especially wardcrafter and Afflicted Alit+Circle Initiate for a turn 3 werewolf are good. Worst starting hand is Cast Out, Mystic Dragon, and Fate Weaver. We want those as prophecies. You may also want to take shadow lane if opponent's deck is likely to punish your starting moves with a charge creature. After taking field, if trades become highly unfavorable, go shadow and rely on prophecies (mainly Mystic Dragon) to take back field.

Cast Out is a great way to get rid of guards from hand and a good prophecy against other aggro decks if you're losing the race.

Save Shield Breaker as a finisher or if there is no other way to get rid of a guard.

Blighted Alit is a great way to keep getting prophecies/card draw, but don't use it if you're facing aggro that is racing you. Usually players are too smart to race, though, making this card very good.

Ancano, Underworld Vigilante, and Sentinel Battlemaces are great ways to accelerate a victory or finish an opponent. If your opponent has board control but an unguarded lane, saving 9 mana for Underworld Vigilante and Battlemace is 9 damage from hand.

If you get an opponent down to 9 health or less and you lose your board, you can still win with damage from hand and prophecies. Never concede.

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