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[80% WinRate] Animaker’s Ultimate SpellSword
3 [card]Barrow Stalker[/card]
3 [card]East Empire Crafter[/card]
1 [card]Galyn the Shelterer[/card]
2 [card]Soul Tear[/card]
3 [card]Edict of Azura[/card]
3 [card]Emperor’s Blade[/card]
2 [card]Riften Lawkeeper[/card]
3 [card]Cast Into Time[/card]
3 [card]Clockwork Dragon[/card]
3 [card]Hallowed Deathpriest[/card]
3 [card]Phalanx Exemplar[/card]
3 [card]Piercing Javelin[/card]
2 [card]Shadowfen Priest[/card]
1 [card]Black Worm Necromancer[/card]
3 [card]Night Shadow[/card]
2 [card]Undying Dragon[/card]
1 [card]Nahagliiv[/card]
2 [card]Dawn’s Wrath[/card]
1 [card]Blood Magic Lord[/card]
2 [card]Mantikora[/card]
1 [card]Miraak, Dragonborn[/card]
1 [card]Odahviing[/card]
1 [card]Paarthurnax[/card]
Spellsword deck
Other
0 | 1 | 3 | 6 | 8 | 17 | 6 | 9 |
Guard | 18 |
Drain | 11 |
Breakthrough | 5 |
Slay | 4 |
Prophecy | 3 |
Regenerate | 0 |
Rally | 0 |
Ward | 0 |
Wane | 0 |
Wax | 0 |
Treasure Hunt | 0 |
Lethal | 0 |
Exalt | 0 |
Charge | 0 |
Betray | 0 |
Invade | 0 |
Last Gasp | 0 |
Pilfer | 0 |
Assemble | 0 |
Plot | 0 |
HERE’S THE SUCCESSOR:
Archer
He reached far enough, but then, with my hand full of options I get the health back, while completely deleting his probability of offense. If I didn’t have all these drain options I’d be down to 5 hp all the time which a Tazkad the Packmaster would be enough to take me down. Archer is by far the easiest matchup you will face. Control first, Finish it later.
Rank 4
Rank 3
Assassin
Assassin is normally midrange/control but the main thing is Assassin takes time to setup and sice it doesn’t run javelin or dawn’s wrath you just have to commit to the board faster and better, shouldn’t be heard to rush him down before he can react. Always focus on trades and then go face with your drains as much as you can and like. Any intelligence deck runs Daggerfall Mage and Grisly Gourmet takes the most value out of this.
Rank 5
Rank 3
Battlemage
Battlemage is generally aggressive and works with items mainly. This is an advantage of you because battlemage’s weakness is hard removal and you have plenty, just try to avoid wasting your hard removals early game and focus on dropping creatures. Save Dawn’s Wrath for Merric-at-Aswala.
Rank 4
Rank 3
Crusader
Crusader is one of the hardest matchups, but simple to respond. Keep early game on your hand needs to be low-cost, responses to the board or early game like Grisly Gourmet. Still, if the crusader has a good curve, you lose. Don’t expect a high winrate against this class.
Rank 4
Mage
Mage is an ok matchup, you will generally win. Ofc it will always depend on draws, it’s a card-game, but you have soul tear, Black Worm Necromancer, more drains, and in my screenshoot you can see Miraak, Dragonborn which is 100% the best target for Galyn the Shelterer against any Mage, it’s a won game. All you have to do is stall the board, never break any rune unless it’s with a drain creature and you have board advantage. As with other control matchups you wait for the opponent to run out of options in hand and slowly break his runes down.
Rank 4
Rank 3
Monk
Monk is a hard matchup, it’s a very refined deck generally and you will struggle to control it. Don’t break any runes, don’t give him any draw. He has Undying Dragon/mantikora/piercing javelin and some even run miraak and dawn’s wrath depending if it’s midrange or control, so play around it, don’t overcommit. So far was the only loss showcased.
Rank 4
Scout
Scout is a match that depends highly on draw luck. Shout scout, as long as he keeps getting those scouts to answer your board, you win. If insteaf he ramps fast to paarthurnax and then soul tears it every time, you most likely lose, but the odds of that happening are low, and if he paathurnaxes in the late game (you can Miraak, Dragonborn) then you will definitely win the match by then. It’s a matter of who gets their big resources more time out in the game. Gameplan is simple: Ramp Scout = Rush him down. Midrange Scout = Control and don’t break runes.
Rank 3
Spellsword
Now you’re up against your own class. Generally, unless you’re facing the same deck(unlikely) it’s either midrange or control. In any circunstance you first focus in board control and always keep pushing for lethal while you have the advantage, you have tons of removals and spellsword controls can be very slow!
Rank 4
Rank 3
Sorcerer
Sorcerers tend to be very aggressive midrange, thanks to a board setup until turn 6. So you want to control the board absolutely, trade everything as possible, doesn’t matter how much it costs but try to have a stable board and throw the opponent’s board down until turn 8, without breaking any runes if possible. Overall as long as you keep the board control it will be an easy victory.
Rank 4
Warrior
Warrior is like Crusader, but easier to deal with. Unlike Crusader there’s no Piercing Javelin or major tokens, so it’ll be an easy matchup, where you just control the board first, it’ll run out of steam and then you’ll have a long card advantage. There’s no particular thing to be afraid of, just make sure to keep the Orcs dead, because Orc Warrior as some serious reach from hand with orcs on the board.
Rank 3
Latest Update:
V7(current): -2 Crushing Blow -1 Lydia +3 Cast Into Time
Note: Edith + Javelin + Cast = 12 Hard removals (with cast into time having potential of removing more of the opponent’s cards) and milling him faster. Doesn’t cost so much to waste 5 mana in a small creature now knowing you’ll have tons of other removals waiting in line.
V6: -2 Preserver of the Root -3 Mistveil Warden +1 Hallowed Deathpriest +1 Night Shadow +3 East Empire Crafter
Note: This midrange approach has proven to be the best of all! East Empire is insane value and curves so well with the rest, also preserver was a dead bloke, night shadow has more consistency and is another buff target, and Hallowed Deathpriest just runs over Control and Midrange, MVP!
V5: -2 Grisly Gourmet -1 Crushing Blow +3 Mistveil Warden
+3 Phalanx Exemplar -3 Knight of the Hour
V4: -2 Little Girl +2 Riften Lawkeeper
Note: This card is instant value and doesn’t lose anything with silences, may be midrange but 4 hp for 4 is already amazing, the body just makes it a consistent body and effect that little girl can’t replicate. Undefeatable so far.
V3: -1 Little Girl +1 Lydia
Note: Little Girl was being shut off a lot of times and 3 cards is too many, as I’ve seen by experience having 2 copies of each Drain creature works best, I decided to craft Lydia as a way to deal with crusaders and orc warriors which have been my most weakness, and this way I answer the aggro/midrange way more efficiently and grants me more opportunity to come back to the board in the late game.
V2: -1 Black Worm Necromancer +1 Blood Magic Lord
Note: Way better against aggressive matchups and one necromancer is less risky of having a worthless hand.
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25 Comments
My only loss was against assassin and only because I pulled the wrong card out of my hand. I dont have nahagliv, and only one dying dragon and dawns wrath so i went with an extra night shadow and two bone colussus which gives me the numbers on the board. This deck is a lot of fun, which is nice because this game can be frustrating at times. Thanks,
It’s pretty good, but at only 20% chance to draw a guard I found the mistveil warden’s not always useful, as it’s often removed.
I replaced it with an additional copy of soul tear (just overpowered with galyn in control match-ups).
And added two copies of east empire crafter, since the deck runs almost 40% (19 cards) creatures with 5+ health. The immediate +1/+1 +guard is often more valuable than a hypothetical +1/+2 in my opinion.
EDIT: Done, this version I’m running is by far the best so far.
– 1 nagiliv
– 2 night shadow
– 1 dawns
– 1 emperors and 1 edict of azura
also think, in the current meta, I need more 2/3 drops to compete. any suggestions?
thanks!