Mana Curve

3 3 12 16 2 4 7 3

Cards Attributes

Card Distribution & Keywords

Lethal 13
Pilfer 11
Drain 6
Breakthrough 6
Slay 5
Guard 4
Prophecy 3
Rally 0
Treasure Hunt 0
Ward 0
Regenerate 0
Assemble 0
Charge 0
Exalt 0
Last Gasp 0
Betray 0
Plot 0


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Quin'Rawl is OP

By: RiverYowie
View other Decks by RiverYowie
Posted: 8 months ago
Updated: 8 months ago
Outdated (MantikoraNerf patch)
Crafting Cost: 13350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
This is easily best deck in the meta. Tier 1. Enough said.

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7.5/10 not enough Unstoppable Rage
Nice. Crossbow and Gambit are usually played on lethal creatures but they can be played here on Sails or Burglar, dealing the damage to the oppontnent.
1 Reply
Plenty of synergy there. It makes for some very tough choices on whether to use them on lethal creatures to increase your opponents clock or save them for a combo to potentially better your own.
BETTORUP 7 months ago
Nice one Yowie. I have a %100 win rate right now. Only one game, but still. Obv unbeatable.
BETTORUP 7 months ago
Leaf lurkers felt out of place so I swapped for cliff racers. Seems to be more in the spirit of the deck and combo well with the other stuff.

I'm now 2-0 with no end to my winning in sight.
r4d1cAL 7 months ago
I see what you did there Kappa
...and I love it!
Highruler 7 months ago
Is this deck a joke? It struggles to win against anything! It's not very aggressive so it's easy to shut down in the early game, and it's does not have any powerful late game win conditions except praying for that the opponent can't deal with the Burglar, which they often can.

Still, I really like the style of the deck. Pinging enemy creatures with lethal attacks and finishing of the opponent with swift strikes. So I'm trying to improve the deck by getting rid of the cheep cards and introducing more late game options.
2 Replies
Akumage 7 months ago
Looking at the other comments, I'd say it's a troll deck.
For the most part, yes, this is a joke deck. But it actually performs pretty well (by that I mean around 50-60%). It's a really tough deck to play well and you're often having to decide whether to use combo pieces early or save them for quin'rawl. If quin'rawl hits the board and sticks for a single turn - you should always win the game. Having him stick is the obvious problem. I'd be more likely to add 4-5 drops at the expense of duel atop the world. Tough to change much else without harming the balance of lethal package control and ensuring the quin'rawl wins you the game.

But yes, if you're looking for a high win rate I would recommend another deck. If you're looking to have some fun and go on the odd streak here and there, then this is the deck for you.
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