Mana Curve

0 3 12 9 9 8 5 4

Cards Attributes

Card Distribution & Keywords

Ward 9
Prophecy 9
Guard 6
Last Gasp 3
Rally 0
Regenerate 0
Treasure Hunt 0
Slay 0
Plot 0
Lethal 0
Breakthrough 0
Betray 0
Charge 0
Drain 0
Assemble 0
Exalt 0
Pilfer 0

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A Genuinely Viable Therana/Ice Spike deck

By: Klinch
View other Decks by Klinch
Posted: 1 month ago
Up to date (MantikoraNerf patch)
Crafting Cost: 13100crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+8
Play like control until you drain yourself out of cards with Therana, Mage Trick and Ice Spike in your hand and watch the fireworks.

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7 Comments

What do you thinking about Shimmerene peddler instead of palace conspirator?
1 Reply
Klinch 1 month ago
I'd say no, early game it's mostly creature spamming to prevent being crushed into oblivion. By the time peddler gets any good you are on a good way to win.
Problem with this deck is that you lose way before the combo or you have so much advantage that you can win before the combo.
1 Reply
Klinch 1 month ago
That's exactly the idea. My very limited testing showed around 15% proc chance and around 60% winrate total (I was legend around rank 500 at the time) which I think is better than 20% proc chance and about the same winrate.
Looks like a lot of fun. I've been running a sorcerer variant and have a hard time seeing myself play this one long term. Without soul tear and Galyn to keep Therana around it seems more fragile. The ability to combo seems higher here. I'll give it a go and report back!
2 Replies
Klinch 2 weeks ago
If you want OTK combos with Therana, mage is definitely the way to go. Sorcerer Therana is just mad fun for other stuff though (check out my sorcerer deck). There's also this combo of having Laaneth, Therana + something else with summon on board and just spamming Ulfric's uprising :D
From several games I think I was accurate that it would be fragile. Sorcerer keeps making the opponent deal with Therana over and over! There are definitely benefits to mage though. Coming out of nowhere with an army of ice spikes is great. If the combo falls apart then it turns into an incredibly grindy game (I won one game with a 2/1 elusive scheemer with no cards in deck against a board of 5/5 shout tokens)
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