Mana Curve

0 9 8 16 5 4 3 5

Cards Attributes

Card Distribution & Keywords

Guard 11
Lethal 7
Charge 5
Prophecy 3
Drain 3
Regenerate 0
Slay 0
Rally 0
Wax 0
Wane 0
Ward 0
Treasure Hunt 0
Pilfer 0
Invade 0
Exalt 0
Betray 0
Last Gasp 0
Breakthrough 0
Assemble 0
Plot 0


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hakme uprising

By: EndoZoa
View other Decks by EndoZoa
Posted: 1 year ago
Updated: 1 year ago
Outdated (MantikoraNerf patch)
Crafting Cost: 12350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
This list has been primarily tested by plzdonhakme although he and I have discussed the deck at length throughout its development and our lists have stayed largely in parallel throughout. I believe he is maybe 1 or 2 cards off of this exact list right now but this is what I am running at the moment. The biggest contemporary innovation here is cutting greybeards entirely and relying on camels instead, I credit hakme completely with this idea and I think it frankly revolutionizes the deck. Some players (emikaela in particular) have been talking up camels in scout for a long time and what is interesting here is going beyond just maxing out our ability to dig through our deck and realizing that we do it well enough to just pitch our tutoring entirely. As with any uprising deck the game plan here is to dig hard for your key cards while maintaing some level of parity. However rather than trying to keep up with your opponent you largely race towards an ultimate tempo swing that will put the game soundly in your advantage, whether that is simply in the form of lvl 3 drain or an uprising on 3+ creatures. The deck runs a hefty amount of ramp to enable it to get to its super powered turns faster. (oh and both of us have been playing this list at the very top of legend and the archetype in general is one of if not the most powerful in the game, it was the only archetype that all four teslcs grandfinalists brought to the grand final)

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