Mana Curve

3 1 18 7 10 3 6 2

Cards Attributes

Card Distribution & Keywords

Guard 10
Last Gasp 7
Lethal 7
Prophecy 6
Pilfer 3
Breakthrough 2
Slay 1
Drain 1
Charge 1
Treasure Hunt 0
Ward 0
Regenerate 0
Plot 0
Betray 0
Assemble 0
Exalt 0
Rally 0

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[RtCC] Sanguine Barrows (Master)

Clockwork City - Episode 6 - Sanguine Barrows
story
agility intelligence
By: CHARM3R
View other Decks by CHARM3R
Posted: 4 weeks ago
Updated: 3 weeks ago
Up to date (MantikoraNerf patch)
Crafting Cost: 14700crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+1
This encounter provides both players with an indestructible support card, and this support card dictates the way this encounter is played. The support card allows players to resurrect one creature from the discard pile each turn, and it gains Charge. At the end of the turn, that creature returns to the bottom of the players deck. Players do not get to choose which lane the creature is revived in. The enemy also begins play with two Merchant's Camel cards, so their discard pile starts the game ith options available. This deck list focuses on two things, and both are designed to maximize the use of the support card for this encounter.

First, the deck includes several creatures with very useful "Summon" and "Last Gasp" effects. Cards like Shrieking Harpy and Sanctuary Pet help keep the opposing creatures locked down. Murkwater Witch and Shearpoint Dragon help remove threats from the board. Merchant's Camel helps make sure there is a steady source of creatures in the discard pile. Sadras Agent helps slow down the opponent as a reliable source of creatures with Guard. Memory Wraith keeps the enemy discard pile under control.

Second, this deck packs in a number of cards that allow the player to sacrifice their own creatures. Cruel Firebloom, Soul Split, Dark Rebirth, and Altar of Despair all help to keep creatures going into the discard pile. This is important because it means they can be reused the next turn with the support card. Sacrificing a creature before the end of the turn essentially preserves a tool in the toolbox.

Beating the encounter with this list requires playing a little defensively at first. Focus on clearing the enemy board of creatures, and getting a good number of "tools" to use when the time calls for it. Once control of the board has been established, it is safe to start pushing for victory.

Check out the video below if you want to see this list beat the encounter.

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3 Comments

Thanks a lot for these, just used them for DB and just imported everything you have for CC.
1 Reply
CHARM3R 3 weeks ago
I'm glad they help! I'll be posting the rest of Clockwork City over the next few days. I just have to do the write ups. The videos are already done.
CRyanReed 16 hours ago
Did you consider using Corner Club Gambler to throw away top end cards to get back on turn three? I haven't attempted it, but could see it being marginally better than the camel. Let me know your thoughts!
Thanks.
Reply
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