Mana Curve

0 5 6 12 12 6 3 6

Cards Attributes

Card Distribution & Keywords

Guard 15
Breakthrough 7
Prophecy 7
Slay 3
Drain 3
Ward 0
Rally 0
Regenerate 0
Treasure Hunt 0
Plot 0
Lethal 0
Charge 0
Betray 0
Exalt 0
Last Gasp 0
Assemble 0
Pilfer 0


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Tyr Nightrage

By: Lyra
View other Decks by Lyra
Posted: 7 months ago
Outdated (MantikoraNerf patch)
Crafting Cost: 15900crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Midrange deck playing around Morag Tong Nightblade and Unstoppable Rage.

In theory the deck doesn't need to use either card, but they greatly enhance its ability to defend against faster decks or close out games against slower decks.

While not technically an aggro deck, with the right draw it's very possible to just go face every turn. Cards like Rift Thane, Dawnstar Healer, Eastmatch Crusader, and Blood Dragon are all quite powerful on curve and can force your opponent's hand early. The nice thing here is if the opponent can defend against your initial attack, the deck has many ways to either maintain the status quo aiming to maintain a board presence if not control the board outright or to finish the attack against an ill-prepared opponent.

The second aggression wave comes from swing turns revolving around Cradlecrush Giant, Belligerent Giant, and of course Unstoppable Rage. These cards can all remove the opponent's defenders (or their attack in the case of more aggressive decks) right as the opponent is stabilizing or closing their own attack.

There are a number of good Rage combos here: Ravenous Hunger is a nice 10 mana board clear + mass heal, Rift Thane from the position of being ahead is a nice 10 mana board clear and possible finisher since he has breakthrough. Crusader's Assault on any creature in play is a very powerful 11 mana board clear + finisher. This can turn something sticky that has a good chance to stay in play a turn like Blood Dragon into a surprise OTK. Morag Tong Nightblade is a 12 mana board-clear that can also draw a ton of cards to fuel your next attack. The last same-turn combo is Tyr, who with 5 attack and breakthrough is a very powerful 12 mana board -clear and finisher. Note that since he's a Prophecy you run the chance of being smashed by an aggressive opponent who breaks a rune that drops Tyr on the board at the end of their attack that turn, enabling a turn 8 (or 7 with Ring) reverse-kill if you have Rage in hand.

Blood Dragon, Cradlecrush Giant, and Belligerent Giant are all too expensive to same-turn Rage, but being big creatures they run the chance of sticking a turn to get Raged the next turn. Belligerent Giant into Unstoppable Rage is the deck's most powerful two card finishing move, especially if played into a full shadow lane, with many aggressive decks (looking at you, Hlaalu) choosing to flood into that lane nowadays. Blood Dragon and Cradlecrush Giant can be equally devastating, as mentioned previously, in conjunction with Crusader's Assault.

Morag Tong Nightblade is a nice card which well fits this deck. The Rage combo is nice and all, but that isn't necessary for this card to find value. The card offers another source of card draw, replacing the slot Ulfric's Housecarl often assumes in Crusader. The added bonus of possibly drawing a 0 cost Javelin or Unstoppable Rage is a big deal.

This opens up every single card in the game to be a single-turn Rage combo (consider the possibility of playing from hand Blood Dragon, Crusader's Assault, and Unstoppable Rage all on the same turn for 8 mana total, equivalent in damage output to Belligerent Giant + Rage, which would normally cost 13 mana), which is equally devastating from both a damage and surprise standpoint.

The last effect of Morag Tong Nightblade is the surprise factor of creating a 0-1 body to be Raged over from an existing creature on board to suddenly gain lethal damage. Consider a situation where Belligerent Giant removes something like Nahagliiv. The opponent puts Nahagliiv back in play, figuring they're safe because they're for example sitting on 13 hp. With just Nahagliiv in the lane, they can probably feel pretty safe, because with just Unstoppable Rage being played next turn they can expect to only take 7 damage from the Belligerent Giant. But once Morag Tong Nightblade is put into play, summoning a 0-1 Target, now Unstoppable Rage will kill Nahagliiv and deal 6 damage, leaving the opponent with 7 health for the Belligerent Giant to remove with a normal attack. While a bit contrived, that's not an unrealistic scenario.

And last of all, Cloudrest Illusionist is here to set up powerful Executes or to allow our creatures to safely eliminate opposing guards. Also nice as a Prophecy, she could set up a surprise board-clear similar to Tyr against an aggressive deck, albeit without the breakthrough (which could be nice if you need more time to set up a real attack against a more aggressive deck).

And so, while the deck is not very complicated, it does offer some hidden depths which distinguish it from other Crusader decks and from other midrange decks. Its combination of substantial defensive measures, good attacking creatures, good sources of card draw, good cards for suddenly swinging the tempo and course of the game, and good finishing tools make it a very versatile and effective deck.

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