Blood Charm3r of Namira's Rage

By: BloodDragon007
View other Decks by BloodDragon007
Posted: 1 year ago
Updated: 1 year ago
Outdated (Mudcrab patch)
Crafting Cost: 33050crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+5
This is my 'Blood Charm3r of Namira's Rage'

*******EDIT NOTE***********

2x Haafingar and 1x Sails-Through-Storm removed - 3x DawnStar Healers added. Reason for the change Dawn star can and EbonHeart can Proc a continuous combo until your opponent is finished.

***********************************************************************

This deck was inspired by recent comment from CHARM3R regarding a potential deck which could do well, if created with the right balance.

The deck is a control Hlaalu and works brilliantly also nice little surprise for your opponent when they realise it is not the aggro version, This deck is a lot of fun and provides a lot of of different options with a ton of different win conditions.

In the 6 test matches of this already I won 6 out of 6 of the games and found this to be incredible strong against every deck type I played against. I will probably be running this in my season Rotation where I pick 4 decks, if I lose consecutively twice I change to the next deck in the rotation, it greatly prevents the experience of frustration and also keeps the fun level at a high while climbing.

The deck needs to be played in a control style however towards the end can become an unstoppable beast and gets very powerful.

I have included cards to assist with the archer wound and destroy combos and Unstoppable to help clear lanes along with Dawns Wrath.

Raiding party and Crusaders assault is a great removal technique and card draw opportunity. The Nord Firebrands can also be used to proc finish off combos and provide passive aggressive presence on the board.

The deck has great health gain at various stages with Bruma for the tick, Riften Law-keeper for the mid boost and Undying Dragon for the OTK. Fully buffed Undying with Unstoppable and improvised when in a half to to full lane is game over.

The deck provides options to all situations which can make it a bit mid-rangy however still leans more towards control when played.

Card draw is really good along with some decent Prophecies.

This deck also packs a Mega Death Combo - In the late game, If you pre set the board up with Undying Dragon then on the attacking turn play Ebonheart Oracle and Ring of Namira instant win. Ring of Namira and Ebonheart Oracle can be used with Riften Lawkeeper and Bruma for mini combos. The above mega combo can also work with the Namira, Undying Dragon and Unstoppable Rage however I doubt your opponent will let you pull that off however worth bearing in mind as anything is possible.

There are so many good cards in this the List goes on...

http://i557.photobucket.com/albums/ss13/BloodDrunk007/Screen%20Shot%202018-08-06%20at%2009.08.56_zpsvrfzvntj.png

http://i557.photobucket.com/albums/ss13/BloodDrunk007/Screen%20Shot%202018-08-06%20at%2011.39.43_zps6enwscgr.png

Have fun

BloodDrunk007

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10 Comments

CHARM3R good shout on recommending the Dawnstar Healers to be included!!!

http://i557.photobucket.com/albums/ss13/BloodDrunk007/Screen%20Shot%202018-08-06%20at%2014.04.53_zpsmddowdrg.png
MasculineBull... 1 year ago
Just discovered this combo the other day and have been trying to find ways for it to work consistently. This deck looks promising. Only cards I'm missing from this list are the 3 Berne Clan Nightstalker's and the 2x Dawn's Wrath's. In my experiments, I have found Dagi-Raht Mystic to be a good card as the guaranteed support draw is strong in a deck where the support can be targeted (or nearly in the case of these 3 supports). Also Monk Strike sets up an OTK without Ebonheart Oracle if it lands on Dawnstar Healer as the effect heals an additional 3 each time its proc'ed, translating to an additional 3 damage, so as long as a rune breaks its lethal.

Don't know if any of this helps or if the changes will detract from the deck but there ya go.

Edit: I do have 2x Quin-Rawl Brawler's, could they replace anything or fit in at all? Any suggestions to replace my missing cards?
1 Reply
Thanks for your comments! :)

I really like your suggestions and can see them working however there needs to be a balance between the different elements.

I think Dagi is a good idea however will become an instant target however could still proc if used with Archers Gambit on the same turn. Out of your suggestions for the replacements I would go with 1x Dagi and 2x Quin both complimenting the deck in there own way instead of the Berne Clan.

If you can get your hands on a copy or two of Berne Clan you will not be disappointed :) probably one of my favourite cards from the HOM cards as it plays mind games with your opponent which not to many cards can do so well or can be used in a lane pinch to remove any creature in the game.

In regards to replacements Dawns Wrath can be swapped with Immolating Blast.

Try different cards and ideas I would encourage any evolvements and improvements :)

I hope this helps? :)
MasculineBull... 1 year ago
BloodDrunk007 wrote:
Thanks for your comments! :)

I really like your suggestions and can see them working however there needs to be a balance between the different elements.

I think Dagi is a good idea however will become an instant target however could still proc if used with Archers Gambit on the same turn. Out of your suggestions for the replacements I would go with 1x Dagi and 2x Quin both complimenting the deck in there own way instead of the Berne Clan.

If you can get your hands on a copy or two of Berne Clan you will not be disappointed :) probably one of my favourite cards from the HOM cards as it plays mind games with your opponent which not to many cards can do so well or can be used in a lane pinch to remove any creature in the game.

In regards to replacements Dawns Wrath can be swapped with Immolating Blast.

Try different cards and ideas I would encourage any evolvements and improvements :)

I hope this helps? :)

I'll check out your suggestions. Thanks for the quick response. I'll look into the Berne Clan. Nearly crafted them a few days ago but ended up ditching all - even fun - netdeck choices to try out a few decks I really wanted to try. So now I'm outta shards and my wallet looks empty; time to hit practice! And wait for Duke bug to be fixed, sitting on a premium.

It was your last gasp Dagoth deck I nearly made actually haha
1 Reply
Awesome! and Thank you. I have got some really good ones coming out in the next few days, which bear super combos :)
I have mixed feelings about the deck. On the one hand I hate Javelin, Cast into Time, Dawn's wrath and Miraak (I don't say I haven't crafted them tho :P ). I always thought these cards are for morons as they are the most anti-fun cards in the game. Especially if a deck includes all of them :D But that's just me, not my style (this might change ofc)
On the other hand the list seems to be cool and surely requires more brain than a regular control tribunal.
Btw, Uprising wouldn't fit? There are a couple of creatures with summon effects. With 1-2 Lawkeepers, Leaflurkers, Recruits on the field it could turn the game around. It might be fun with Ahnassi as well.
2 Replies
lol Thanks Savos :) I knew you would not like some of the cards in the line up of this deck :o) however to achieve a board control which can then help the set up of specific combos they are needed. However as you said this deck does require brains and skill to navigate it correctly, in the games I have had there has been a nice balance on how these hard removals are used with the rest of the deck which also does not spoil the fun for your opponent.

You know my play style, you also know why, how and when I would use them in certain situations when they present themselves and that they are not a win condition.

With great power comes great responsibility my friend lol :)

In regards to uprising are you refereeing to the other deck we are working on? :)
I'm still rather new at deck building but I'm not sure Uprising would do any good. There are Ideal scenarios but is it ever a good enough board to spend 7 mana on some Summon's? I have it but haven't played with it yet so feel free to correct and instruct!
Can definitely say this is a fun deck. Filled with loads of removal and options turn by turn. Just had the pleasure of the mirror with BloodDrunk007 himself and we nearly hit fatigue as the decks just kept stopping the others haha. Combo's were drawn and combo's were stopped, boards were panic cleared and then refilled and cleared again. Never a dull moment in the mirror. Loads of fun and the cards I'm missing are now on a priority craft! Can't wait to see what Blood has next.
Had to substitute a few cards - since we don't all have so many Legendary-class in our collections just yet xD

Does Dagi-raht Mystic have any value whatsoever in the whole support-fetch strategy? I feel like i'm losing value on a 5-cost that only pilfers for one synergy. Regardless, I'm using him a a substitute.

Good looking deck, overall, though!
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