Pathmage Stealers Combo and More

By: turnabouts
View other Decks by turnabouts
Posted: 6 months ago
Updated: 6 months ago
Outdated (Mudcrab patch)
Crafting Cost: 24350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
So this deck is really fun and you have many little Combos here:

1. Classic Stealers Combo with Mentors Ring and Nord Firebrand. In this deck you can grab one Stealer out of your deck at 12 Magicka with Genius Pathmage. The Pathmage(s) get charge too so another 4 to 8 Damage you can deal.

2. Even without the Stealers Combo in mind or under pressure you can pull mostly important creatures from your deck with Pathmage:
0 Cost = Elusive Schemer when played before
1 Cost = Ungolim or Brotherhood Assassin
2 Cost = Thieves Guild Recruit or Shrieking Harpy
3 Cost = Hlaalu Sharpshotter or Black Hand Messenger
4 Cost = Elusive Schemer or Queen Barenziah
5 Cost = Hand of Dagoth or Therana

3. Fleeting Apparation
This is the first deck i've been playing so far where this card really shines.

4. Mages Guild Retreat
When your opponent can't destroy it you will mostly win with it over the long haul.

5. Many alternative uses for Mentors Ring
Hand of Dagoth and Dagoths Ur are the obvious ones. But fabricate can bring you the needed lethal/drain creature too and Assassins Ritual can make lethal creatures out of nowhere. Keep this in mind when having the ring in hand.

This list is far from beeing totally optimized. But it works on the ladder better than expected. In 22 games i got 16 wins. Playing against Aggro and Midrange is not an auto win but the good thing here is you have many removal for their threats and you can play a lot actions for your discard pile (where the Stealer wants them to be). Against Control it is tough because most of the time you have a very reactive hand and when they don't play things you have a hard time playing enough actions.

I really want to have more actions in the deck but i think all the creatures are necessary too. So perhaps you have suggestions for this deck idea. They would be appreciated.

Debatable Cards:
- Speaker Terenus. It's not always great but a must remove target for your opponent. So sometimes you have to play Stealer without the Combo and then i always play other big creatures first to pull removal from opponent hands.
- Battlemages Onslaught. Against Control it gives you options to bring something on the board.

Have fun with this deck and bring in the third pathmage when you have it.

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