Deck List

deck-list-1115 Deck
3 Brutal Ashlander
3 Shadow Shift
1 Ungolim the Listener
3 Fighters Guild Recruit
2 Finish Off
3 Murkwater Witch
3 Thieves Guild Recruit
3 Wardcrafter
3 Crushing Blow
2 Feasting Vulture
3 House Kinsman
3 Varanis Courier
3 Deshaan Avenger
3 Elusive Schemer
2 Moonlight Werebat
2 Leaflurker
3 Soulrest Marshal
1 Quin’rawl Burglar
3 Wispmother
1 Tazkad the Packmaster

Probably bad, but still legendary soulmother deck

3 [card]Brutal Ashlander[/card]
3 [card]Shadow Shift[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
3 [card]Murkwater Witch[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Wardcrafter[/card]
3 [card]Crushing Blow[/card]
2 [card]Feasting Vulture[/card]
3 [card]House Kinsman[/card]
3 [card]Varanis Courier[/card]
3 [card]Deshaan Avenger[/card]
3 [card]Elusive Schemer[/card]
2 [card]Moonlight Werebat[/card]
2 [card]Leaflurker[/card]
3 [card]Soulrest Marshal[/card]
1 [card]Quin’rawl Burglar[/card]
3 [card]Wispmother[/card]
1 [card]Tazkad the Packmaster[/card]
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agility
Assassin deck
Mid-Range
50 cards
1 Brutal Ashlander 3

Brutal Ashlander

1 Shadow Shift 3

Shadow Shift

1 Ungolim the Listener 1

Ungolim the Listener

2 Fighters Guild Recruit 3

Fighters Guild Recruit

2 Finish Off 2

Finish Off

2 Murkwater Witch 3

Murkwater Witch

2 Thieves Guild Recruit 3

Thieves Guild Recruit

2 Wardcrafter 3

Wardcrafter

3 Crushing Blow 3

Crushing Blow

3 Feasting Vulture 2

Feasting Vulture

3 House Kinsman 3

House Kinsman

3 Varanis Courier 3

Varanis Courier

4 Deshaan Avenger 3

Deshaan Avenger

4 Elusive Schemer 3

Elusive Schemer

4 Moonlight Werebat 2

Moonlight Werebat

5 Leaflurker 2

Leaflurker

5 Soulrest Marshal 3

Soulrest Marshal

6 Quin’rawl Burglar 1

Quin'rawl Burglar

7 Wispmother 3

Wispmother

8 Tazkad the Packmaster 1

Tazkad the Packmaster

See also  Deck List

0714118514

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By: fokinell
View other Decks by fokinell
Posted: 2 days ago, edited 2 days ago
Crafting Cost: 10300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.

0

First of all the deck isn’t quite finished yet as I’ve run out of soulgems.

The decks focus is gaining tempo early game with the stupendously strong early game that green has ( bolstered by a well placed ward every now and then ) and then dropping a whispmother, preferably through a soulrest as you then get two ( note, this is the reason for werebat and kinsmen ) followed by silly plays once again utilizing our strong <3 ( heart not intentional ) mana line up. Some of them being drawing 2 or even 3 cards for a single thieves guild or ungolim created assassin, or warding up your whole board with wardcrafter. 3 brutal ashlanders can also be a handful for your opponent to deal with.

My all time favorite would probably be a turn 7 soulrest into whispmother followed by a turn 8 soulrest into quin’rawl burgular for triple burgular ( only managed to pull this off twice )

Some changed I might make in the future as I gain more cards:

1) Adding Nakhriin and a couple more high mana cards ( probably more quin’rawl as they scream removal so if I drop them turn 6 I’m almost always clear for a turn 7 whispmother play

2) Playing around with the number of Feasting Vultures, Werebats and Leaflurkers. It’s been suggested I drop the Vultures, but I’ve held off for now as they can make some great early plays that either forces your opponent into going negative in terms of cards or waste some serious removal on them. Another reason I’ve held off is I simply do not have 3 Leaflurkers or Werebats.

See also  Deck List

3) Giving Lightning bolt another shot at being my go to finisher/heavier removal. At the moment I prefer Crushing Blow simply due to it being a lower cost card and me not seeing a lot of prime 4hp removal targets.

Match ups:

Archers tend to be rather easy, just don’t let them beat you for health. Shouldn’t be all that hard to do with our early game and drains plus kinsman.

Control mages can go either way, I usually do ok if I don’t over extend early game and save cards for late game whispmother plays. This is a decent strategy as control mages are likely going to let you have health advantage so you’ll be able to get mad pluses from soulrest + whispmother + < 3 dropTokens, either spellsword or crusader, will be an issue when playing this deck. There is no AoE so you’ll pretty much have to stall and hope to outvalue their trainers and supports with your whispmother plays. Another option is to just push for face as the y don’t run many prophecies. The winrate isn’t good.Scout ramp is also an issue, but can be dealt with. You kind of have to decide based on the situation in every single game in this match up. If you manage to heavily win the early game, it’s probably a good idea to try and go into aggro mode and try and win it before he gets his big stuff out. If your early game wasn’t great you should focus on trading well and trying to make him run out of cards which is quite possible with all the draw this deck runs.

See also  Deck List
Not sure if I forgot about any major deck, do tell me about it in the comments if I did. Also feel free to offer advice or criticism as I am by no means a great deckbuilder that can do no wrong.

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