Mana Curve

0 3 25 11 6 3 1 1

Cards Attributes

Card Distribution & Keywords

Ward 10
Prophecy 9
Breakthrough 4
Last Gasp 3
Guard 3
Drain 3
Rally 2
Lethal 2
Regenerate 0
Wane 0
Slay 0
Treasure Hunt 0
Wax 0
Pilfer 0
Betray 0
Charge 0
Exalt 0
Assemble 0
Plot 0


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[Legend] Power of Two

By: Narthalion
View other Decks by Narthalion
Posted: 9 months ago
Updated: 9 months ago
Outdated (Mudcrab patch)
Crafting Cost: 11350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
I played a lot of different versions of aggro/mid-range sorcerer this month. Turns out this is the version that finally got me to Legend.

Problem with this game right now is the polarized matchups. It is impossible to fight Telvanni decks but successfully fight off aggro. Usually trying to do both will just make you stay in snake.

Turns out just putting as many powerful 2 drops in your deck to allow you to keep up the race, and leaving the top of your deck for burst, guard/drain removal (shadowfen) and including some classic prophecies will win you more games than including super powerful cards like Whiterun Protector and Bone Colossus.

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Looks sick --> Must give it a try :)
1 Reply
Thanks. Doesn't seem to be working great right now, it was much better a week ago. Maybe you'll have better luck.
The problem might be that playing many low cost cards without card draw you run out of resources quickly
1 Reply
There is no good card draw in aggro sorcerer, anyway, so it doesn't matter.
Remove some 2 cost cards and add bigger bodies like Bleakcoast Troll, Royal Sage, Corrupted Shade.
1 Reply
I don't use this deck anymore anyway. Thanks
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