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Waterjet Face
3 [card]Ice Spike[/card]
3 [card]Mages Guild Recruit[/card]
3 [card]Mudcrab Anklesnapper[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Blood Sacrament[/card]
3 [card]Crushing Blow[/card]
3 [card]Dark Rebirth[/card]
2 [card]Dark Rift[/card]
3 [card]Giant Bat[/card]
1 [card]House Kinsman[/card]
2 [card]Swift Strike[/card]
3 [card]Thievery[/card]
3 [card]Deshaan Avenger[/card]
3 [card]Lightning Bolt[/card]
3 [card]Fleeting Apparition[/card]
3 [card]Lillandril Hexmage[/card]
3 [card]Ransack[/card]
Assassin deck
Aggro
0 | 3 | 12 | 20 | 6 | 6 | 3 | 0 |
Last Gasp | 7 |
Prophecy | 6 |
Betray | 6 |
Drain | 3 |
Charge | 3 |
Slay | 0 |
Regenerate | 0 |
Rally | 0 |
Wax | 0 |
Wane | 0 |
Ward | 0 |
Treasure Hunt | 0 |
Lethal | 0 |
Exalt | 0 |
Breakthrough | 0 |
Invade | 0 |
Guard | 0 |
Pilfer | 0 |
Assemble | 0 |
Plot | 0 |
Note: Might go well with a card that activates face damage from health gain if that exists.
I’ll go through each card here.
Key cards: Fleeting Apparition, Lillandril Hexmage, Blood Sacrament
Brutal Ashlander
Synergies: Blood Sacrament, Dark Rebirth, Fleeting Apparition
Pings opponent until sacrificed.
Ice Spike
Synergies: Mages Guild Recruit, Lillandril Hexmage
Draw and face damage. 0 cost with Mages Guild Recruit.
Mages Guild Recruit
Synergies: Ice Spike, Blood Sacrament, Crushing Blow, Dark Rebirth, Swift Strike, Thievery, Lightning Bolt, Fleeting Apparition, Ransack
Lower spell costs, ping, sacrificial body.
There is almost always a spell in hand. If used on 2 or 3 cost spells, especially Blood Sacrament which has Betray, Lillandril Hexmage can be activated the turn she’s summoned, before she gets removed (she’s a bright target).
Mudcrab Anklesnapper
Synergies: Dark Rebirth, Fleeting Apparition
1 to the face when summoned. 3/2 body; precious in this deck.
Thieves Guild Recruit
Synergies: Dark Rebirth, Fleeting Apparition
Draw, sacrificial body.
Blood Sacrament
Synergies: Brutal Ashlander, Mages Guild Recruit, House Kinsman, Deshaan Avenger, Lillandril Hexmage
A power play. Betraying Brutal Ashlander is 7 damage and 4 health, House Kinsman 7 damage 7 health all face, with Lillandril Hexmage +4 damage face, and with Mages Guild Recruit this can cost 1 or 0, greatly increasing the chances to use it with Lillandril Hexmage. Amazing card.
Crushing blow
Synergies: Mages Guild Recruit, Lillandril Hexmage
3 cost 3 damage anywhere. Versatile.
Dark Rebirth
Synergies: Brutal Ashlander, Mages Guild Recruit, Mudcrab Anklesnapper, Thieves Guild Recruit, House Kinsman, Deshaan Avenger, Lillandril Hexmage
Activates Last Gasp and Summon effects without removing the body. Will replace a damaged body with a new one, will give cover to bodies in the shadow lane.
Note: When used on Lillandril Hexmage, she is NOT activated.
Dark Rift
Synergies: Dark Rebirth, Swift strike
Face damage, summons the scary/annoying Storm Atronach which is good with swift strike. Best played early.
Giant Bat
Synergies: Swift Strike, Fleeting Apparition
2/2 with Drain and Charge. With Swift Strike played the same turn (feasibly both of them because of Mages Guild Recruit), this can cause 4 or 6 damage and 4 or 6 health gain, so a nice 8 or 12 health gap surprise for your opponent. With Fleeting Apparition, it can possibly remove a weak body and be played later with full health.
House Kinsman
Synergies: Blood Sacrament, Dark Rebirth, Fleeting Apparition
3/2 with a 3 drain to the face Last Gasp. Just a good card for this deck.
Swift Strike
Synergies: Mages Guild Recruit, Dark Rift, Giant Bat, Lillandril Hexmage
Aggressive card. Lillandril Hexmage has 4 power, Dark Rift summons a Storm Atronach with high power and ward. See Giant Bat.
Thievery
Synergies: Mages Guild Recruit, Lillandril Hexmage
3 drain to the face.
Deshaan Avenger
Synergies: Blood Sacrament, Dark Rebirth, Fleeting Apparition
3/3 with Last Gasp that summons a 3/3. Good staying power allowing you to get some hits in. Great with dark rebirth. One of the few potatoes in this thin soup. Delicious.
Lightning Bolt
Synergies: Mages Guild Recruit, Lillandril Hexmage
4 cost 4 damage anywhere. Is a Prophecy.
Fleeting Apparition
Synergies: Brutal Ashlander, Mages Guild Recruit, Mudcrab Anklesnapper, Thieves Guild Recruit, Giant Bat, House Kinsman, Lillandril Hexmage
5 cost with Betray that summons a creature from your deck that costs 3 or less. The creatures unsummon into your hand at the end of the turn.
One of the key cards. Every creature in this deck that Fleeting Apparition can summon has either a summon effect or a last gasp effect. And since they go into your hand at the end of the turn, summon effects (and Giant Bat’s charge) can be used again. So it provides: draw, sacrifice, summoning, and Lillandril Hexmage activations.
You can use Dark Rebirth to prevent a creature from unsummoning at the end of the turn.
Lillandril Hexmage
Synergies: Ice Spike, Blood Sacrament, Crushing Blow, Dark Rebirth, Swift Strike, Thievery, Lightning Bolt, Fleeting Apparition, Ransack
4/4 that does 2 damage to the face when you play a spell.
An important card, almost doubles spell damage. Very good with Betray. She’s a high priority target that gets removed quick, but even activating her once is often worth summoning her. Mages Guild Recruit helps. Every turn she survives you will probably have a spell to activate her.
Ransack
Synergies: Mages Guild Recruit, Lillandril Hexmage
6 cost 3 drain anywhere. Is a Prophecy.
As a 6 cost it’s the slowest card in the deck but as a Prophecy it’s one the fastest. Anyway it fits with this deck.