Deck List

deck-list-1498 Deck

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Waterjet Face

3 [card]Brutal Ashlander[/card]
3 [card]Ice Spike[/card]
3 [card]Mages Guild Recruit[/card]
3 [card]Mudcrab Anklesnapper[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Blood Sacrament[/card]
3 [card]Crushing Blow[/card]
3 [card]Dark Rebirth[/card]
2 [card]Dark Rift[/card]
3 [card]Giant Bat[/card]
1 [card]House Kinsman[/card]
2 [card]Swift Strike[/card]
3 [card]Thievery[/card]
3 [card]Deshaan Avenger[/card]
3 [card]Lightning Bolt[/card]
3 [card]Fleeting Apparition[/card]
3 [card]Lillandril Hexmage[/card]
3 [card]Ransack[/card]
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0312206630

Last Gasp7
Prophecy6
Betray6
Drain3
Charge3
Slay0
Regenerate0
Rally0
Wax0
Wane0
Ward0
Treasure Hunt0
Lethal0
Exalt0
Breakthrough0
Invade0
Guard0
Pilfer0
Assemble0
Plot0
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A spell-heavy face deck with combos, decent synergy and draw. Lots of incidental health gain allowing you to ignore attackers and erode the opponent quickly. Don’t hold cards play them; it’s a race. Many 3 costs.

Note: Might go well with a card that activates face damage from health gain if that exists.

I’ll go through each card here.

Key cards: Fleeting Apparition, Lillandril Hexmage, Blood Sacrament

Brutal Ashlander
Synergies: Blood Sacrament, Dark Rebirth, Fleeting Apparition

Pings opponent until sacrificed.

Ice Spike
Synergies: Mages Guild Recruit, Lillandril Hexmage

Draw and face damage. 0 cost with Mages Guild Recruit.

Mages Guild Recruit
Synergies: Ice Spike, Blood Sacrament, Crushing Blow, Dark Rebirth, Swift Strike, Thievery, Lightning Bolt, Fleeting Apparition, Ransack

Lower spell costs, ping, sacrificial body.

There is almost always a spell in hand. If used on 2 or 3 cost spells, especially Blood Sacrament which has Betray, Lillandril Hexmage can be activated the turn she’s summoned, before she gets removed (she’s a bright target).

Mudcrab Anklesnapper
Synergies: Dark Rebirth, Fleeting Apparition

1 to the face when summoned. 3/2 body; precious in this deck.

Thieves Guild Recruit
Synergies: Dark Rebirth, Fleeting Apparition

Draw, sacrificial body.

Blood Sacrament
Synergies: Brutal Ashlander, Mages Guild Recruit, House Kinsman, Deshaan Avenger, Lillandril Hexmage

A power play. Betraying Brutal Ashlander is 7 damage and 4 health, House Kinsman 7 damage 7 health all face, with Lillandril Hexmage +4 damage face, and with Mages Guild Recruit this can cost 1 or 0, greatly increasing the chances to use it with Lillandril Hexmage. Amazing card.

Crushing blow
Synergies: Mages Guild Recruit, Lillandril Hexmage

See also  Deck List

3 cost 3 damage anywhere. Versatile.

Dark Rebirth
Synergies: Brutal Ashlander, Mages Guild Recruit, Mudcrab Anklesnapper, Thieves Guild Recruit, House Kinsman, Deshaan Avenger, Lillandril Hexmage

Activates Last Gasp and Summon effects without removing the body. Will replace a damaged body with a new one, will give cover to bodies in the shadow lane.

Note: When used on Lillandril Hexmage, she is NOT activated.

Dark Rift
Synergies: Dark Rebirth, Swift strike

Face damage, summons the scary/annoying Storm Atronach which is good with swift strike. Best played early.

Giant Bat
Synergies: Swift Strike, Fleeting Apparition

2/2 with Drain and Charge. With Swift Strike played the same turn (feasibly both of them because of Mages Guild Recruit), this can cause 4 or 6 damage and 4 or 6 health gain, so a nice 8 or 12 health gap surprise for your opponent. With Fleeting Apparition, it can possibly remove a weak body and be played later with full health.

House Kinsman
Synergies: Blood Sacrament, Dark Rebirth, Fleeting Apparition

3/2 with a 3 drain to the face Last Gasp. Just a good card for this deck.

Swift Strike
Synergies: Mages Guild Recruit, Dark Rift, Giant Bat, Lillandril Hexmage

Aggressive card. Lillandril Hexmage has 4 power, Dark Rift summons a Storm Atronach with high power and ward. See Giant Bat.

Thievery
Synergies: Mages Guild Recruit, Lillandril Hexmage

3 drain to the face.

Deshaan Avenger
Synergies: Blood Sacrament, Dark Rebirth, Fleeting Apparition

3/3 with Last Gasp that summons a 3/3. Good staying power allowing you to get some hits in. Great with dark rebirth. One of the few potatoes in this thin soup. Delicious.

Lightning Bolt
Synergies: Mages Guild Recruit, Lillandril Hexmage

See also  Deck List

4 cost 4 damage anywhere. Is a Prophecy.

Fleeting Apparition
Synergies: Brutal Ashlander, Mages Guild Recruit, Mudcrab Anklesnapper, Thieves Guild Recruit, Giant Bat, House Kinsman, Lillandril Hexmage

5 cost with Betray that summons a creature from your deck that costs 3 or less. The creatures unsummon into your hand at the end of the turn.

One of the key cards. Every creature in this deck that Fleeting Apparition can summon has either a summon effect or a last gasp effect. And since they go into your hand at the end of the turn, summon effects (and Giant Bat’s charge) can be used again. So it provides: draw, sacrifice, summoning, and Lillandril Hexmage activations.

You can use Dark Rebirth to prevent a creature from unsummoning at the end of the turn.

Lillandril Hexmage
Synergies: Ice Spike, Blood Sacrament, Crushing Blow, Dark Rebirth, Swift Strike, Thievery, Lightning Bolt, Fleeting Apparition, Ransack

4/4 that does 2 damage to the face when you play a spell.

An important card, almost doubles spell damage. Very good with Betray. She’s a high priority target that gets removed quick, but even activating her once is often worth summoning her. Mages Guild Recruit helps. Every turn she survives you will probably have a spell to activate her.

Ransack
Synergies: Mages Guild Recruit, Lillandril Hexmage

6 cost 3 drain anywhere. Is a Prophecy.

As a 6 cost it’s the slowest card in the deck but as a Prophecy it’s one the fastest. Anyway it fits with this deck.

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