Contents
Merric’s Orcs 80% WR Legend
3 Covenant Marauder
3 Firebolt
3 Rapid Shot
2 Graystone Ravager
3 Orc Clan Captain
3 Orc Clan Shaman
3 Wardcrafter
3 Battlerage Orc
2 Crushing Blow
3 Morkul Gatekeeper
3 Stoneshard Orc
3 Bangkorai Butcher
3 Lightning Bolt
3 Sentinel Battlemace
2 Burn and Pillage
3 Wood Orc Headhunter
3 Triumphant Jarl
1 Merric-at-Aswala
1 Volendrung
3 Firebolt
3 Rapid Shot
2 Graystone Ravager
3 Orc Clan Captain
3 Orc Clan Shaman
3 Wardcrafter
3 Battlerage Orc
2 Crushing Blow
3 Morkul Gatekeeper
3 Stoneshard Orc
3 Bangkorai Butcher
3 Lightning Bolt
3 Sentinel Battlemace
2 Burn and Pillage
3 Wood Orc Headhunter
3 Triumphant Jarl
1 Merric-at-Aswala
1 Volendrung
Merric’s Orcs 80% WR Legend
3 [card]Covenant Marauder[/card]
3 [card]Firebolt[/card]
3 [card]Rapid Shot[/card]
2 [card]Graystone Ravager[/card]
3 [card]Orc Clan Captain[/card]
3 [card]Orc Clan Shaman[/card]
3 [card]Wardcrafter[/card]
3 [card]Battlerage Orc[/card]
2 [card]Crushing Blow[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Stoneshard Orc[/card]
3 [card]Bangkorai Butcher[/card]
3 [card]Lightning Bolt[/card]
3 [card]Sentinel Battlemace[/card]
2 [card]Burn and Pillage[/card]
3 [card]Wood Orc Headhunter[/card]
3 [card]Triumphant Jarl[/card]
1 [card]Merric-at-Aswala[/card]
1 [card]Volendrung[/card]
3 [card]Firebolt[/card]
3 [card]Rapid Shot[/card]
2 [card]Graystone Ravager[/card]
3 [card]Orc Clan Captain[/card]
3 [card]Orc Clan Shaman[/card]
3 [card]Wardcrafter[/card]
3 [card]Battlerage Orc[/card]
2 [card]Crushing Blow[/card]
3 [card]Morkul Gatekeeper[/card]
3 [card]Stoneshard Orc[/card]
3 [card]Bangkorai Butcher[/card]
3 [card]Lightning Bolt[/card]
3 [card]Sentinel Battlemace[/card]
2 [card]Burn and Pillage[/card]
3 [card]Wood Orc Headhunter[/card]
3 [card]Triumphant Jarl[/card]
1 [card]Merric-at-Aswala[/card]
1 [card]Volendrung[/card]
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Battlemage deck
Aggro
Aggro
50 cards
1 Covenant Marauder 3
1 Firebolt 3
1 Rapid Shot 3
2 Graystone Ravager 2
2 Orc Clan Captain 3
2 Orc Clan Shaman 3
2 Wardcrafter 3
3 Battlerage Orc 3
3 Crushing Blow 2
3 Morkul Gatekeeper 3
3 Stoneshard Orc 3
4 Bangkorai Butcher 3
4 Lightning Bolt 3
4 Sentinel Battlemace 3
5 Burn and Pillage 2
5 Wood Orc Headhunter 3
6 Triumphant Jarl 3
7 Merric-at-Aswala 1
8 Volendrung 1
0 | 9 | 11 | 11 | 9 | 5 | 3 | 2 |
Prophecy | 8 |
Breakthrough | 7 |
Ward | 6 |
Charge | 6 |
Guard | 3 |
Regenerate | 0 |
Last Gasp | 0 |
Drain | 0 |
Lethal | 0 |
Pilfer | 0 |
Took this deck from Rank 4 to Legend with an 80% WR after the Madhouse patch
Stoneshard Orc is amazing
Stoneshard Orc is amazing
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2 Comments
By Dovahloops Dovahloops 1 week ago
Hello,
Pretty nice build, but I have one question about Merric’s gameplay. Usualy he’s seen with lowcost minions to play with in the same turn. Do you think it’s ok to play Merric naked and hope he survives to create value ? Or do you wait until turn 8-9-10 to play both Merric and a minion ?
Sorry for my english ^^
Pretty nice build, but I have one question about Merric’s gameplay. Usualy he’s seen with lowcost minions to play with in the same turn. Do you think it’s ok to play Merric naked and hope he survives to create value ? Or do you wait until turn 8-9-10 to play both Merric and a minion ?
Sorry for my english ^^
By TyrWulf TyrWulf 1 week ago
Hi,
It would depend on the board you have, what your opponent is playing and their hand. You should be looking for turn 6-8 lethal on most games. This deck is all about early board control. You would be dropping an orc turn 1 or 2. On turn 3 use the various methods of removal and protection, trade favorably, eliminate guards or aggro in the apposing lane, and continue to push damage. Turn 4 you are dropping a butcher or mace hopefully. Merric and Volendrung are essentially reach along with the L bolts and blows. To answer your question If you think Merric will last the turn and deliver lethal go for it but honestly if you have no board and no other plays other than merric on turn 7 you have probably lost. Better plays would be to yarl, burn and pillage, or drop a cheap orc and a butcher then merric the following turn. That being said i have dropped Merric with only 1 other creature on the board and pulled out a win.
It would depend on the board you have, what your opponent is playing and their hand. You should be looking for turn 6-8 lethal on most games. This deck is all about early board control. You would be dropping an orc turn 1 or 2. On turn 3 use the various methods of removal and protection, trade favorably, eliminate guards or aggro in the apposing lane, and continue to push damage. Turn 4 you are dropping a butcher or mace hopefully. Merric and Volendrung are essentially reach along with the L bolts and blows. To answer your question If you think Merric will last the turn and deliver lethal go for it but honestly if you have no board and no other plays other than merric on turn 7 you have probably lost. Better plays would be to yarl, burn and pillage, or drop a cheap orc and a butcher then merric the following turn. That being said i have dropped Merric with only 1 other creature on the board and pulled out a win.
Good luck and have fun