Mana Curve

0 5 9 15 6 4 6 5

Cards Attributes

Card Distribution & Keywords

Prophecy 9
Ward 3
Breakthrough 1
Rally 0
Wane 0
Regenerate 0
Treasure Hunt 0
Wax 0
Plot 0
Slay 0
Pilfer 0
Drain 0
Charge 0
Betray 0
Exalt 0
Guard 0
Lethal 0
Last Gasp 0
Assemble 0


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Terenus Dragonknight

By: Lyra
View other Decks by Lyra
Posted: 5 months ago
Outdated (FrostSpark patch)
Crafting Cost: 13600crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Control action deck aiming to find lethal damage with large Stealers of Secrets and Altmer Dragonknights.

This isn't a hard control deck that aims to stall the game out indefinitely. Instead it stalls until it can find and build up Altmer Dragonknights, flood the board with atronachs using Mages Guild Retreat, and eventually drop large (10+ power) Stealers of Secrets.

Unlike most Stealer of Secrets decks it's not trying to find a OTK where you whittle the enemy down to 21 hp and then drop a 17-21 power Stealer and then Mentor's Ring it into charge. The Stealer is part of the final attack strategy, but is in fact not explicitly necessary. So don't feel like you need to sit on a Stealer until it has all the damage in the universe, play it whenever you need it to contest the board or threaten 1-2 turn lethal damage.

Altmer Dragonknight and Artaeum Savant also scale with actions. Try to only play the former on a turn in which you've already used an action to immediately buff it. The latter can be played whenever you are able. Savant is a great way to draw out silences, so don't be worried if it doesn't buff anything.

Willpower has many more removal actions, but these are rejected to maintain a high percent of intelligence cards to maximize the chances of Cunning Ally triggering her effect. This card is unbelievably important, since it's a 3 cost 3-3 body which alone might be able to trade once or twice, and gaining the Firebolt both helps with trading and triggering other action synergistic effects.

Be careful with Shimmerene Peddler and Terenus. Three of the deck's actions already put cards in your hand, two in the case of Revealing the Unseen. You can overflow with useless actions very easily if you're not paying attention. You don't always have to play Peddler or Terenus just because you are able-- ensure they're actually necessary before playing them. Peddler is important for lategame card draw and is likely to die in collateral damage to Ice Storm earlier in the game. Remember also that much of the deck's initial card draw comes from losing runes, so don't feel like you need to rush out the Peddler.

Crystal Tower Crafter is rejected because it takes too much work to make useful and is worthless on curve. Compare it to Altmer Dragonknight. With one action played Crafter becomes a 2-2 for a minimum of 3 mana but Dragonknight becauses a 5-3 for a minimum of 4 mana. If Crafter had ward she might be playable, but as is even if you magically make her enourmous she'll instantly get hit with Sorcerer's Negation or Hlaalu Sharpshooter.

I highly value Cloudrest Illusionist since on top of being a prophecy she also gives Execute some lasting value throughout the game. This is important since cheap actions are essential for making the most of Shimmerene Pedler, Altmer Dragonknight, and Mages Guild Retreat. However, if you don't value her that much you could replace her with Firestorm, Devour, or Writ of Execution. The last one seems weird since it's a slow Javelin, but the token it gives you is another action to combo off the above mentioned action-synergy cards. The previously mentioned substitutions could also replace Lightning Bolt if you don't value it highly.

College of Winterhold is a great card, but I have omitted it because this deck already has enough actions. If you are missing a copy of Mages Guild Retreat, feel free to replace one with College. I value the Retreat higher because it provides what the deck is lacking-- threatening creatures not vulnerable to silence.

Do not try to fit Lillandrill Hexmage into this deck. It simply doesn't have cards operating on a suitable tempo to enable Hexmage to actually threaten the enemy.

Likewise do not try to fit Therana into the deck either. Since it's important to use actions every turn to trigger the action-synergizing cards you don't have complete control over which actions you use. This means Therana is garbage, because under no circumstance do you want to fill your deck with 0 cost Firebolts.

Chanter of Akatosh is also another good action-synergy card, but is rejected here because the deck doesn't have enough guards or healing to give you the space to play him.

A lack of healing is the deck's greatest weakness. This is where Moment of Clarity or maybe Revealing the Unseen can come in handy. The former in particular is the deck's greatest asset for adapting to the opponent by giving you a choice of which tool that best fits your needs to employ. Healing Potion could potentially offer some healing without disrupting the deck too much, but you would probably have to swap out Artaeum Savant for it. This is possible, but gives you very few creatures capable of trading, which puts a great burden on your card-draw-- either you draw the action you need to remove the enemy's latest threat or you're in trouble. However, if you don't have Artaeum Savant, I can't recommend crafting it since it's normally not a good card, so feel free to replace it with whatever makes you feel good.

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