Mana Curve

0 0 12 9 11 9 6 3

Cards Attributes

Card Distribution & Keywords

Exalt 6
Drain 6
Guard 6
Prophecy 3
Charge 3
Last Gasp 3
Lethal 1
Slay 1
Wax 0
Treasure Hunt 0
Ward 0
Wane 0
Regenerate 0
Pilfer 0
Betray 0
Breakthrough 0
Assemble 0
Plot 0
Rally 0

Export

To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:

Wrothgar Inquisitor

By: Lyra
View other Decks by Lyra
Posted: 5 months ago
Outdated (FrostSpark patch)
Crafting Cost: 19500crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+5
Midrange deck playing around Wrothgar Forge and Grand Inquisitor.

The heart of the deck is straight forward, using common midrange creatures like Dawnstar Healer, Eastmarch Crusader, Cloudrest Illustionist, Blood Dragon, and Haafingar Marauder, etc. At the very end of the curve is the Wrothgar Forge which serves to turn any creature you summon into a potential threat regardless of what it is. The deck doesn't require that you find a copy and the time to play a Forge, it just helps you stay in the game if your earlier attacking momentum is broken.

The deck is named after a neat interaction between Wrothgar Forge and Grand Inquisitor. The latter is normally a horrendous card requiring some lucky Rallies to make it playable. Fifth Legion Trainer, Orc Clan Captain, and Wrothgar Forge in particular are all easy luckless ways to buff the power of Grand Inquisitor before his on-summon effect is triggered, thereby increasing the number of enemy creatures he can destroy on-summon, with or without his Exalt effect.

Note that Cloudrest Illusionist accomplishes the same thing by reducing the power of the creature Inquisitor is to destroy. Cloudrest Illusionist costs the same as Inquisitor's Exalt effect, but reduces the enemy's power by 1 more than his Exalt buffs himself by, making her situationally the better play. This could also be the better play disregarding the math involved if you're trying to put more bodies into play to dodge single target removal like Javelin or individual lethal creatures, especially if you're sitting on Dawnbreaker and just need a single creature to survive to equip for lethal damage.

Haafingar Marauder doesn't have any special interaction with the other cards, but he's nice since he requires an immediate answer by your opponent while simultaneously potentially turning any other creature in the deck into a threat depending on which item they are equipped with after breaking a rune.

This deck does not include some of the card draw tools specific to Crusader, such as Ulfric's Housecarl and Crusader's Assault. This is because this is a midrange deck, not an aggro deck, and therefore does not need to flood the board with nonstop creatures to win. This deck relies in a smaller number of greater threats which each should require either very specific or multiple cards of the opponent in response. Between Eastmarch Crusader, Ash Berserker, and whatever card draw you incidentally gain by random items equipped via Haafingar Marauder and Wrothgar Forge, I think this deck has a plenty sufficient amount of card draw.

This deck should have winning chances against a myriad of decks falling into both the control and aggro range. Midrange decks tend to be strong against control decks, but Haafingar Marauder and Wrothgar Forge particularly test their resources.

Aggro decks can often overwhelm midrange decks, but being able to remove enemies while putting threats or trading-bodies into play via Grisly Gourmet, Cloudrest Illustionist, Grand Inquisitor, and Cradlecrush Giant gives this deck a good chance at either shutting down or even outracing an aggro deck's attack. The nail in the coffin against any aggro deck should be getting an Undying Dragon to survive a turn. Even Vivec City Pilgrim can be a great tool for surviving against a faster deck, especially if you can Exalt it, have it survive a turn, and then drop a Haafingar Marauder to give it a random item. Phalanx Exemplar is also quite good at holding back the storm of an aggro deck.

This deck shouldn't be too difficult to craft. Most of its epic and legendary rarity cards can be swapped out for cheaper possibilities should you need. I don't think any legendary is explicitly essential, although Haafingar Marauder does fulfill a unique purpose and cannot be exactly replaced. Likewise Wrothgar Forge is probably the only explicitly essential epic and cannot be exactly replaced. Other than those cards it shouldn't be an issue to provide substitutes for any cards you're missing; just let me know if you have any questions on adapting the deck to the limitations of your collection.

Share on:



2 Comments

what can i put to replace blood dragon and inmortal dragon?
1 Reply
Lyra 5 months ago
For Blood Dragon: The best substitute is Stronghold Eradicator, although that's still an epic. If you need a really budget option, I would recommend one of Servant of Dagoth, Underworld Vigilante, or Battlefield Scrounger.

For Undying Dragon: The best substitute is probably Child of Hircine if you have that. Stampede Sentinel or Apex Wolf are the nest best substitutes. Unfortunately all of these are epic rarity. If these are too expensive you could consider swapping it out for Rapid Shot, Withered Hand Cultist, or Khuul Lawkeeper. These are very different cards, so let me explain. Since there are no budget 6 cost cards, I looked for 3 cost cards instead since the deck is a little low on them. Khuuk Lawkeeper works very well with Grand Inquisitor thanks to Rally, and having another guard is never a bad idea.

Since the deck runs no actions Withered Hand Cultist's effect cannot hurt you, which leaves it as a 3 cost 3-4 body with an effect that might hinder the opponent. The final option, Rapid Shot, simply serves to increase the consistency of the deck by providing a cheap source of card draw which might help you trade efficiently with an enemy creature. I suppose any of these three cards could also replace Blood Dragon as well. These changes would make the deck stronger in the early and midgame but weaker in the lategame. As long as you can find a Wrothgar Forge a weaker lategame shouldn't hurt you too much.
Reply
You must be logged in to reply.
Please  Log In or  Register