Mana Curve

0 0 12 9 12 9 3 5

Cards Attributes

Card Distribution & Keywords

Guard 12
Charge 8
Prophecy 4
Breakthrough 4
Last Gasp 3
Slay 1
Lethal 1
Treasure Hunt 0
Ward 0
Wane 0
Wax 0
Regenerate 0
Pilfer 0
Drain 0
Betray 0
Exalt 0
Assemble 0
Plot 0
Rally 0


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Hircine Berserker

By: Lyra
View other Decks by Lyra
Posted: 5 months ago
Outdated (FrostSpark patch)
Crafting Cost: 19350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Midrange deck playing around Berserker of the Pale, Fighters Guild Steward, Haafingar Marauder, Skyborn Dragon, Swiftwing Dragon, and Aspect of Hircine.

The point of the deck is to buff creatures using Fifth Legion Trainer, Orc Clan Captain, Berserker of the Pale, and Crusader's Assault to give creatures high power and Breakthrough. Then Fighters Guild Steward can order them to Battle an enemy, dealing Breakthrough damage. If the creature survives the Battle it can attack again later. If the creature survives while a Haafingar Marauder is in play and it breaks a rune it will be buffed by equipping a random item.

Skyborn Dragon when buffed by Berserker of the Pale basically has Charge thanks to the combination of Battle and Breakthrough. Swiftwing Dragon and Aspect of Hircine already have Charge, so these big creatures can quickly deal burst damage, breaking through the enemy's defenders or useful creatures, and if they survive they can gain random items thanks to Haafingar Marauder, making the attack stronger.

Blighted Alit, Stormcloak Battalion, Lumbering Ogrim, The Black Dragon, Tyr, Blood Dragon, Haafingar Marauder, and Phalanx Exemplar will all also gain Breakthrough from Berserker of the Pale. If you can't find find Berserker of the Pale, Crusader's Assault can give creatures Breakthrough instead, whether they're Battled via Fighters Guild Recruit or not. Note that if on the turn they can attack they receive Crusader's Assault and are made to Battle by Fighters Guild Steward and survive and then trade into another creature you can draw up to four cards while also dealing heavy damage to the enemy.

Ultimately the goal is to control the board for the first few turns before whittling away at the enemy's health until big threats like Haafingar Marauder, Swiftwing Dragon, and Aspect of Hircine can come end the game.

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