Hammer Time

By: Skooma4This1
View other Decks by Skooma4This1
Posted: 6 months ago
Outdated (Madness patch)
Crafting Cost: 10550crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
It's Squishin' Time!

This is not an aggro warrior deck. No Siege Catapults or going overboard with Orcs.
This is not a ramp rage deck. We don't even run Unstoppable Rage.

But we do run Stendarr's Hammer and Volendrung. Wut?

This is a foray into a new sort of warrior archetype built around battle and breakthrough mechanics.

This is most accurately a combo deck, but with early aggro tendencies. The idea is to use your cheap heavy hitters to whittle your opponent down by 10-15 health, then finish them off all at once with Squish the Wimpy and/or Fighters Guild Steward. The sweet spot is turn 10-11, hopefully with either a Berserker's Elixir or Volendrung on board. Then you play a small breakthrough creature, buff it with a support, give it as many weapons as you can afford (hopefully ending with Stendarr's Hammer), then Squish the Wimpy until your opponent is dead. It is extremely satisfying to start the turn with an empty board and deal 15-20 explosive damage all from hand.

Feedback is most welcome.

Share on:

No comments yet. Be the first to comment!
You must be logged in to reply.
Please  Log In or  Register