Mana Curve

0 6 9 17 6 6 3 3

Cards Attributes

Card Distribution & Keywords

Last Gasp 3
Plot 3
Prophecy 3
Drain 3
Ward 3
Betray 3
Wane 0
Regenerate 0
Slay 0
Treasure Hunt 0
Wax 0
Rally 0
Pilfer 0
Charge 0
Breakthrough 0
Exalt 0
Guard 0
Lethal 0
Assemble 0


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Lillandril Combo (not market) Solid List

By: LordCHEN
View other Decks by LordCHEN
Posted: 2 months ago
Updated: 2 months ago
Outdated (AllianceWar patch)
Crafting Cost: 9950crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
A much stronger deck than the agro version. The games end between turns 6-9. Against control can last longer if it has healing or a lot of early removal.

The control I have in almost every game against agro is very solid.

"Elixir" and "Dark rift" are great cards in order to play "spoils of wars" , "debilitate" and "channeled storm" empowered, on the other hand Elixir and dark rift are 5 x 3 + 3 x 3 = 24 damage is not a joke. And finally the atronach summoned is very strong against control.

The key to the deck is to deal sustained damage in the first turns and trade against agro waiting for "blizzards" or "debilitate". You're not going to run out of cards, the deck has a lot of card draw.

In turn 5 you can play: "lillandril" + "curses" or "spoils of war" of cost 0.
In the turn 7: "lillandril" + "ice spike" + "curses" or "spoils of war" of cost 0 among other options. The time to make the final burst is crucial.

Also the combo: house kingsman + blood sacrament is good (7 damage to give the final blow).

Finally on turn 8, you can use the strongest combo, "lillandril" + "blood sacrament" + "curses" or "spoils of war" of cost 0.

Even "Debilitate" it is quite possible to play it at cost 0 to make the final burst.

See you in the ladder.

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