Mana Curve

3 9 14 0 9 8 2 5

Cards Attributes

Card Distribution & Keywords

Drain 9
Lethal 6
Prophecy 6
Charge 4
Rally 3
Last Gasp 3
Guard 3
Wax 0
Wane 0
Slay 0
Treasure Hunt 0
Ward 0
Regenerate 0
Pilfer 0
Betray 0
Breakthrough 0
Exalt 0
Assemble 0
Plot 0

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Night Mother's Crypt, Part 2 (Defend)

Dark Brotherhood - Episode 6 - Night Mother's Crypt
story
endurance willpower
By: Callahan09
View other Decks by Callahan09
Posted: 1 month ago
Updated: 1 month ago
Up to date (AllianceWar patch)
Crafting Cost: 7400crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
0
I was really struggling with this mission and tried a bunch of different decks, nothing seemed to work or I just didn't have the cards to try whatever I found online. Eventually I realized the biggest problem with the mission for me was just how many creatures the opponent got on the board that I couldn't get rid of fast enough. So I put some cheap lethal creatures in here to try and benefit from the magicka ramp, and I loaded up with all the direct destroy actions I had, and then just topped off with some drain / health gain stuff to make sure I lasted long enough, and I was surprised that I beat it on my first try with this deck.

I'd probably tweak it some to make it even better, but not sure how and I already won the level, so I won't bother.

Mantikora won the game for me. Late game, I had cleared their whole board except one pesky creature, bringing in Mantikora both got rid of that pesky creature and was enough power on the board to be able to ultimately swing for the win.

Mecinar's Will was also more useful than I was expecting, I was able to use it in the mid-game to take out two enemy creatures in one turn, steal one and attack one of their other creatures with it to take both out. Sound the Alarm was also useful a couple of times as it helped me pull that off with Mecinar's Will when I otherwise couldn't have because of the enemy cover.

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