Mana Curve

0 6 4 12 9 6 3 10

Cards Attributes

Card Distribution & Keywords

Prophecy 9
Guard 4
Charge 3
Slay 0
Regenerate 0
Rally 0
Ward 0
Wane 0
Wax 0
Treasure Hunt 0
Pilfer 0
Drain 0
Breakthrough 0
Betray 0
Exalt 0
Last Gasp 0
Assemble 0
Lethal 0
Plot 0

Export

To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:

Transmog 2-creature jank

By: Gosuorc
View other Decks by Gosuorc
Posted: 2 months ago
Outdated (AllianceWar patch)
Crafting Cost: 9900crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+10
This is a very interesting and unique deck that abuses transmog.

The main concept is that it only runs 2 creatures, Alduin and Dwarven Colossus. The way you cheat them out as early as turn 6-7 is to get creatures to sacrifice for transmog through mobilize item cards and a few other token generating actions like raiding party and skever infestation. This way you are 100% guarantee to hit your win cons.

The rest of the deck is slammed full of control cards to keep you alive and a few cycle cards with things like rapid shot and spirit knife to help you get what you need.

It does struggle with win cons being vulnerable which will make it not a super consistent deck, but there's a few options to possibly still win if the transmog plan falls through. Controlling the game long enough to win with skeevers, night mothers crypt, or just lightning bolts and beat down mixed together although unlikely is possible.

Hope you try it and let me know if you can think of ways to improve it 😁

Share on:



2 Comments

I like the concept and I hope to try it. However, it seems you lack some efficiency with Transmogrify as well as some general staying alive power. Your deck seems too built around Transmogrify. Maybe adding a bit of risk to that card would give some of that staying alive power and make it a viable PvP deck.

I recommend reducing your mana curve by replacing some of the higher cost cards with lower cost creatures as a good general rule to follow. This does however decrease the chance that Transmogrify will spawn Alduin or Dwarven Colossus. But I think it's a necessary trade for staying alive.

Laaneth would synergize well in this deck. i.e. She gets summoned using transmogrify and can use her summon ability to pick up another one to summon the Big Bois. ;)
Crucible Blacksmith would support your deck's Mobilize concept and she can even be equipped with those items in a pinch.
Studious Greybeard allows you to dig through the deck for as long as you keep it alive. Being a low cost card, it would be a good addition to ensure that you have enough control for when you need it. However, you might be forced to discard Alduin. But hey, we're going for efficiency, not perfection.
Unrelenting Force. It's a shout so really powerful late game and reasonable control early game

Other cards to consider:
Cauterize and Cast Out: great for keeping the board clean
Bedeviling Scamp: if you wanted to keep your steep mana curve
Bone Bow: a classic for silencing power enemy creatures
Ornament Sword: low cost mobilize that I don't see in this deck. Good trade for one of the higher cost ones.

Just some examples. I wish you the best of luck!
dav0r 2 months ago
I personally like the idea. But it's pretty useless against all decks. Waiting 6-7 turns on transmogrify to get summoned the creature destroyed, bannished with 5-magicka actions. That's not pretty good right? Drawing the 2 creatures before the transmogrify messes things up too.

Just add some more good creatures. Laaneth
Maybe a Mentor's Ring so you could give charge with a Nord Firebrand? Change the red attribute to something else to give drain to the Janked creature?


Edit:
Add Ancano for another victory condition with all the actions.
Reply
You must be logged in to reply.
Please  Log In or  Register