Fetcherbender

By: Lyra
View other Decks by Lyra
Posted: 2 months ago
Outdated (AllianceWar patch)
Crafting Cost: 20900crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+3
Midrange deck playing around self-damage, action-synergy, and ward-synergy.

The best self-damage triggers are Rapid Shot, Mage's Trick, Skaven Pyromancer, Forked Bolt (from Guildsworn Oathman), and Cradlecrush Giant. The targets for self damage are Balmora Spymaster, Fearless Northlander, Breton Conjurer, Fetcherfly Golem, or any creature while Fighters Guild Hall is in play.

Gnarl Rootbender can be targetted by any action to draw a card, but the best actions to use on him are Lesser Ward, Rapid Shot, Crusader's Assault, Mage's Trick, Manic Mutation (from Manic Jack), and Forked Bolt (from Guildsworn Oathman).

Lesser Ward is particularly useful for Altmer Dragonknight, Daggerfall Mage, Manic Jack, Breton Conjurer, Gnarl Rootbender, and Lillandril Hexmage.

Sentinel Battlemace is particularly useful for Daggerfall Mage, Manic Jack, and Breton Conjurer.

There's a good mix of Strength and Intelligence cards in the deck so Guildsworn Oathman should be easy to fully trigger. When triggered he provides a Forked Bolt and Improvised Weapon. Forked Bolt's uses have already been described above. Note that it is also a good way to buff Dragonknight or trigger Hexmage's damage instance. Forked Bolt should often be saved for a particularly good opportunity unless your hand is overflowing. Improvised Weapon doesn't have as many special uses since the deck is not running any Expertise. However it is a decent way to trigger Balmora Spymaster's Last Gasp by enabling him to attack an enemy, negating the need to kill him yourself. There is almost no need to conserve Improvised Weapon, so just use it whenever it helps you trade favourably. If such an opportunity does not arise, save it with hopes of setting up lethal by giving a creature Breakthrough to deal damage through a guard later.

So the point of the deck is to create a variety of threats for the opponent to deal with: continuously buffing creatures via self-damage, buffing Dragonknight while using actions, recycling ward effects on Daggerfall Mage and Breton Conjurer to create Tomes of Alteration and Frost Atronachs respectively, accumulating Fetcherfly Swarms by damaging Fetcherfly Golem, dealing damage via Hexmage while using actions, and keeping momentum up using Gnarl Rootbender as a draw engine. Skaven Pyromancer and Cradlecrush Giant can be used to simultaneously trigger beneficial effects with your creatures or on your board and eliminate enemy threats with the same damage instances.

Crafting-wise this deck is pretty cheap. No Legendary rarity card is essential. The Epic rarity cards are much more important, but if you're missing just one or maybe two of them I can work with you to find good potential replacements. These tend to make up the backbone of the deck, so lacking these will hurt the deck's consistency. I've labeled the deck as mid-range, but it's really a series of cheap combos which all have multiple ways to trigger. These almost exclusively involve at least one Epic each, so if you're missing them your hand won't be playable quite as often.

Fighters Guild Hall is a pretty weird card. It can even be useless at times, especially if you happen to draw mostly creatures with Ward or if you're facing an enemy with many sources of Lethal. As such, if you hate this card or don't find it very useful, I recommend swapping it out for Guildsworn Revitalizer for another source of healing.

I like Dawnfang since it can double as either a source of healing or card draw, depending on which you end up needing. If you don't have or don't like this card I recommend swapping it out for either Varen Aquilarios or Haskill, depending on whether you feel you need more healing or more card draw, respectively. If your collection is very limited you could use Tyr instead.

If you have other crafting/substitution issues please let me know.


And so ultimately the goal of the deck is to build an overwhelming board with which to run the enemy over. It plays like a slightly more involved midrange Battlemage deck.

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3 Comments

Any replacement for fearless northlander?
The only one I am missing, crafting will take some time though
1 Reply
Lyra 2 months ago
Raging Horker is the card most similar to Fearless Northlander and does fit the deck's curve. However, I have used him in an older version of the deck and found him to be very lackluster. You can try swapping him in, but if you don't like him or if he doesn't perform well for you, look at the following possibilities instead.

I think the most aggressive replacement is Fighters Guild Berserker. His Expertise effect lets you deal face damage while using any action or item.

Other possibilities are: Dawnstar Healer, Eastmarch Crusader, Golden Initiate, or Penitus Oculatus Agent. None of these have any special synergy with the rest of the deck, they're just 3 cost cards which each perform well in a midrange deck.

These do different things, so try to identify which one solves a problem you encounter frequently. For example, if you're having trouble racing against faster decks, probably grab Dawnstar Healer or Golden Initiate. If you're suffering against creatures with keywords like Ward or Lethal or getting stopped up by guards, consider Penitus Oculatus Agent. If you need more card draw grab Eastmarch Crusader.

And finally, you may want to replace Fighters Guild Hall since Fearless Northlander is one of its best targets. As stated in the deck's description, I think Guildsworn Revitalizer is the best replacement for it if you choose to swap it out.
Hey lyra. Nice deck. I wanted to make a decent self damage deck but always lingered in the warrior domains.
I have no Guildsworn deck so far that I wanna play until I saw yours.
Looks nice.

Gonna draft it^^
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