Mana Curve

0 2 11 15 12 6 4 0

Cards Attributes

Card Distribution & Keywords

Guard 6
Prophecy 6
Drain 5
Pilfer 3
Plot 3
Breakthrough 3
Regenerate 0
Slay 0
Treasure Hunt 0
Wane 0
Wax 0
Ward 0
Rally 0
Lethal 0
Charge 0
Betray 0
Exalt 0
Invade 0
Last Gasp 0
Assemble 0


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conjurer spirit - wolf - heal / life-steal deck

By: mikro4ever
View other Decks by mikro4ever
Posted: 5 months ago
Updated: 5 months ago
Outdated (AllianceWar patch)
Crafting Cost: 10300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Somehow conjurer´s spirit is still my favorite card, so I tried to build deck around it once again: this is my lastest try to do so.

in short: build your board - take your time - and push whenever you feel you are ready. Sometimes you get lucky, and you manage to finish game in 5 rounds, sometimes it takes 10+ rounds. But unless you take it to the ultra late game, you should be fine.

Advatages of the deck:
1. you get unlimited number of free bodies you can trade whenever you need (with right cards in play, you can fill whole board in 2 turns tops, so even blizzard board wipe, is not the end of the game for you).
2. it can be really aggressive in early game, but its also consistend in mid/late, with more cards in play, it gets stronger. (couple of wolfs + cage / hp over max with dragons / full board of spirit wolfs 4+/4+ thanks to synergy of the cards in the deck)
3. plenty of ways how to trigger card synergy, although you really want to get supports (especially conjurer´s spirit) in play asap
4. unlimited HP bar - you have so many ways how to get extra HP you could no care less about losing some

Weakness of the deck:
1. late game - you dont have any big cards for late game - so you really dont wont to get there. Also you have really limited options how to remove high value cards - your control comes from board and if you are unable to build it, you have a problem.
2. on the paper weak vs hard removals - but to be honest if you manage to use your dragon 10/10 only once its worthy it. But its true, those dragons are eaters of hard removals.
3. multiple support removals can hurt you a lot, but thats why you are not running only conjurer´s spirits alone
4. medicore card rotation (you have 6 cards that can help you with card rotation and 3 cards giving you extra card you can use).

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1 Comment

Conjurer's Spirit can be really powerful early and mid game. Nice Deck! Just an idea, but if you run Crusader instead of Spellsword. You lose Edict, but gain Crusaders Assault, Rift Thane, Tyr, and Rage as a late game finisher. At that point you would want to figure out a way to get Apex Wolf in the picture as well.
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