Mana Curve

2 9 9 11 9 8 0 2

Cards Attributes

Card Distribution & Keywords

Pilfer 14
Charge 6
Prophecy 6
Lethal 3
Guard 3
Drain 1
Slay 0
Wane 0
Treasure Hunt 0
Wax 0
Ward 0
Regenerate 0
Assemble 0
Exalt 0
Breakthrough 0
Last Gasp 0
Betray 0
Plot 0
Rally 0


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Super Siege Monk

By: Ryan Siegel
View other Decks by Ryan Siegel
Posted: 1 month ago
Updated: 1 month ago
Up to date (Elsweyr patch)
Crafting Cost: 18350crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Fun unrelenting Siege Monk deck. Takes some time to learn how to pilot it correctly and even then (with the current expansion) it will never be tier 1. But... That being said, it's capable of plowing through rank none-the-less.

Feel free to make adjustments as needed, but please bare in mind that this deck is the end result of roughly 100 games played and endless tweaks & adjustments along the way.

GamePlay Tips:
    -Blood pact messenger is a staple for your card draw. Combine him w/ siege & master of thieves for good times.
    -Torval crook is in a similar role, allowing you to reach massive amounts of magicka
    -Make sure to trigger cyriel's + thieves guild fences card discount as often as possible for maximum shenanigans. (IE - swing with cyriel - then play an opportunist to draw that discounted card, swing with cyriel again then play your shadow shift, etc)
    -Brynjolf has some amazing synergy with your pilfer cards. He not only acts a removal magnet, but he gives you 1 magicka per pilfer.
    -Close call is super flexible in this deck. Can be used to push a bit of extra damage, draw more cards with opportunist, gain more magicka w/ Torval Crook or re-trigger Ahnassi / Penitus oculatus agents.

Who this deck is for
Anyone that enjoys combo decks, memes & good times. Deck has a fair bit of decision making and a decently high skill ceiling. While I've had my fair share of turn 5 wins with this rush + combo style deck, If your goal is mindlessly dump cards on curve and smash face to maximize your gold per hour, this probably isn't the deck for you.

Here's a screen grab of my last ranked session going from rank 7 to rank 5.

And here's a screenshot of aforementioned shenanigans in action.

**Your mileage may vary. The publisher of this deck does not guarantee similar results and you should always consult your local expert before investing gems. Have fun :)

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Ein sehr spannendes deck vielen Dank das du das geteilt hast
1 Reply
Ryan Siegel 1 month ago
Thanks m8 - I'm glad you enjoyed it :)
Grabba01 1 month ago
Hi, good list! I have a similar one and recommend to try the following cards:

- Bandit Ringleader: insane nr of card draw, plus give your creatures pilfer to attack again w Master.
- Dawnfang: survival or card draw + pilfer. Give it to Master for 12 dmg
- Palace Prowler: speed up your first turns insanely

I will try Close Call.

How is Debilitate working for you?

Good luck to Legend rank with it!
1 Reply
Ryan James Si... 1 month ago
Hey Grabba01, definitely some good food for thought here. Bandit ring leader and palace prowler are both solid additions to the deck. They both saw play in dozens of matches of casual before I ended up w/ this list. The reason I ended up choosing alternatives was I found myself drawing these cards as dead draws when trying to combo off or when i already had tons of magicka / cards. Just my personal experience anyways :)

I actually never considered DawnFang honestly, I will have to give that one a try! I could see myself perhaps removing blood pact messenger in favor of dawn fang + x2 bandit ringleaders or something. I love BPM when it stays alive, but it's super vulnerable and you are always at the mercy of your opponents hand. I'd also really love to play around with forward camp when I can afford to craft a full set. Honestly, I love cheeky close call shenanigans but it can suffer that same "dead draw" potential of palace prowler or bandit ring leader. The real advantage it has is that it's just super flexible.

Debilitate is another card where it's a tough love situation. While it can sometimes be a dead draw, it's absolutely life saving in many situations and the inclusion of close call allows you to "rescue" your own cards hit by it. I've tried playing with and without it and I always end up adding it back in my deck. Helps the deck feel more adaptable and less like an "all or nothing" style deck.

Always interested in hearing how other players have built around relentless siege, I'd love to check out your deck list if you have a link:)
Tested Dawnfang recently - Really solid addition to the deck and adds huge burst potential.

Will definately have to add it to the deck. :)
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