Big Finisher Dagoth

By: Censing
View other Decks by Censing
Posted: 3 months ago
Updated: 3 months ago
Outdated (Elsweyr patch)
Crafting Cost: 34950crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
The idea of this deck was to include lots of cards that close out games quickly to take players by surprise.

The finishers are:
-Ancano + The Red Year.
-Child of Hircine + Brotherhood Sanctuary.
-Closing a game with The Night Mother.
-Not a win condition, but Wildfire Dragon works well with Battle of Chalman Keep for a huge creature dropped on turn 12. Combine it with Night Mother for an easy 20 damage.
-Having Berserker of the Pale in play and summoning Mulaamnir to give him Breakthrough. Play Battle of Chalman Keep in advance to give yourself lots of targets.
-Lots of Breakthrough Creatures for Unstoppable Rage, as well as an Improvised Weapon for when you really need it.
-Wispmother because it's fun, especially with a Baandari Opportunist that's ready to draw you a card.
-A Supreme Atromancer for some surprise burst.
-Tullius' Conscription for all the 2 drops, which can be used with Journey to Sovngarde for bigger Creatures.

It sounds cool but it's actually just a meme deck.

There are other finisher combos I didn't include because I already had too many, but if you want to try building a version yourself here are some ideas:
-Ring of Namira and Ebonheart Oracle with a bunch of other Drain creatures.
-Soul Shred.
-Finding a way to give your opponent two copies of Alduin. This is a bit complicated, but provided your opponent doesn't have any other Dragon cards, Alduin will wipe the board and then resummon the other Alduin from the Discard pile, rinse and repeat until either both copies are killed or one player runs out of cards.
-Hist Grove and Pure-Blood Elder.
-Mentor's Ring shenanigans. Summon a charge Creature and a very strong creature (this is often done with Flesh Atronach or Bog Lurcher), then give the ring to the Charge Creature so that your big body gains Charge.
-Unite the Houses.
-Jarl Balgruuf.
-Exalt Control decks. These don't have big closers, but they can stop your from dying, e.g. with Vivec, Almalexia, and by creating a wall of Guards with Sotha Sil.
-There are lots of other cards that make for good combos, such as Ulfric's Uprising, Genius Pathmage, Nix-Ox, Ring of Imaginary Might, Therana, finding ways to empty your opponents hand so they have no cards to play (Gentleman Jim Stacey and giving your opponent solely useless cards like Lich's Ascension via Barter), and of course Wispmother combo decks.

There are other cool combos but that's all that comes to mind just now, hope these ideas got your brain juices flowing.

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