Deck List

deck-list-964 Deck
3 Firebolt
3 Abecean Navigator
2 High Rock Summoner
3 Wardcrafter
2 Barded Guar
3 Crushing Blow
3 Cunning Ally
3 Raiding Party
3 Skaven Pyromancer
2 Earthbone Spinner
2 Elusive Schemer
2 Fire Storm
3 Lightning Bolt
2 Sentinel Battlemace
2 Blood Dragon
3 Markarth Bannerman
2 Ice Storm
1 Goldbrand
2 Indoril Archmage
2 Supreme Atromancer
1 Nahkriin, Dragon Priest
1 Odahviing

Battlemage Control

3 [card]Firebolt[/card]
3 [card]Abecean Navigator[/card]
2 [card]High Rock Summoner[/card]
3 [card]Wardcrafter[/card]
2 [card]Barded Guar[/card]
3 [card]Crushing Blow[/card]
3 [card]Cunning Ally[/card]
3 [card]Raiding Party[/card]
3 [card]Skaven Pyromancer[/card]
2 [card]Earthbone Spinner[/card]
2 [card]Elusive Schemer[/card]
2 [card]Fire Storm[/card]
3 [card]Lightning Bolt[/card]
2 [card]Sentinel Battlemace[/card]
2 [card]Blood Dragon[/card]
3 [card]Markarth Bannerman[/card]
2 [card]Ice Storm[/card]
1 [card]Goldbrand[/card]
2 [card]Indoril Archmage[/card]
2 [card]Supreme Atromancer[/card]
1 [card]Nahkriin, Dragon Priest[/card]
1 [card]Odahviing[/card]
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Battlemage deck
Control
50 cards
1 Firebolt 3

Firebolt

2 Abecean Navigator 3

Abecean Navigator

2 High Rock Summoner 2

High Rock Summoner

2 Wardcrafter 3

Wardcrafter

3 Barded Guar 2

Barded Guar

3 Crushing Blow 3

Crushing Blow

3 Cunning Ally 3

Cunning Ally

3 Raiding Party 3

Raiding Party

3 Skaven Pyromancer 3

Skaven Pyromancer

4 Earthbone Spinner 2

Earthbone Spinner

4 Elusive Schemer 2

Elusive Schemer

4 Fire Storm 2

Fire Storm

4 Lightning Bolt 3

Lightning Bolt

4 Sentinel Battlemace 2

Sentinel Battlemace

5 Blood Dragon 2

Blood Dragon

5 Markarth Bannerman 3

Markarth Bannerman

6 Ice Storm 2

Ice Storm

7 Goldbrand 1

Goldbrand

8 Indoril Archmage 2

Indoril Archmage

9 Supreme Atromancer 2

Supreme Atromancer

10 Nahkriin, Dragon Priest 1

Nahkriin, Dragon Priest

12 Odahviing 1

Odahviing

0381411527

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Inspired by Fatal_Fail’s Battlemage Control, I changed a few cards. Namely…

I ditch item synergy with Master-at-Arms, Plunder, and Merric in favor of other cards. I favor chosen late-game over the slow Dark Rift instead. I replace the Crystal Tower Crafters with Abecean Navigator’s to help the speed of the deck. I didn’t like not having much to combat the Shadow Lane so I added Barded Guar to bolster the amount of Guard I have whilst also giving me the versatility of giving it to an opponent’s covered minion so I can kill it. Indoril also helps control the shadow lane.

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